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Summary
As a medium, games are quite unlike many other creative mediums.
Once it has passed from the hands of those who created it, it remains a dynamic object.
Here are the video games with the best story pacing!
Interactivity is key to the experience of a video game.
To be a passive bystander to that experience takes away what makes video games so unique.
In the pursuit of chasing the prestige of cinema, many games lose what makes them so unique.
Not these games though.
They relish in being a game, tying the depths of their storytelling with active gameplay.
It is a game equal parts ambitious and faithful.
The enemies are all based on his own dark thoughts, themes of the story pulled from them.
These all feed into the ways James acts and, ultimately, the ending.
There is no separating the gameplay from the narrative.
You won’t be able to take your eyes off the stunning animations found in each of these games.
You play as Ico, and you guide the mysterious Yorda through this world.
Yet every action of the world is fueled by holding hands.
You must guide Yorda, she must help you.
Everything centers around the actual act of interactivity.
To be passive is to ignore what drives the very game forward.
And for good reason.
The combat is enticing, a system that yearns to be experimented with.
It is gorgeously animated, like a graceful dance.Your enemies look rudimentary, lacking that same fluidity and beauty.
Yet the game still begs the question: is looks all that defines humanity?
Is beauty really what should make us human?
Can you really justify destroying - killing - all these machines just because it’s fun?
Because it’s what you were told to do?
It is a satire upon everything, a commentary upon its own existence.
How dare you speed through a dialogue bubble, why are you trying to kill people?
Undertale knows it’s a game, and tells its story through that very lens.
You will find stylish combat, fancy presentation, and plenty of enemies in all of these games.
Dante is boisterous, flamboyant.
He moves fast, taunts enemies with glee.
Nero is angry, every swing of his weapon done like he is unleashing some deep-seated anger.
Meanwhile, Vergil is cool and calculating, ever the winner.
You must rebuild America, and that takes place one step at a time.
Remove the pretense ofconvoluted storytellingand look at reality.
This world is shared, your task is eased by the generosity of others.
Humans, even in their isolation, seek interaction.
And so you must interact.
That is what it means to be human, to build a world to sustain that connection.
You must act in unison, even if you’ve got the option to’t always see it directly.
Arkane are masters of this, and Prey remains the studio’s crowning achievement in this blend.
Welcome yourself to the Circus of Values with this list of the best immersive sims of all time.
Despite Prey having the least humans you interact with, the way it blends these things feels the strongest.
To use your special abilities, you must examine the Typhon.
You stop cowering under tables and become an unstoppable monster yourself.
That was with Remember Me, a character-action game, and it returned to those roots with Vampyr.
In Vampyr, EXP is slow to acquire, with humans being the best source of it.
double-check to play the game on hard if you really want to feel the pressures of this system.
How do you learn the weaknesses of an enemy in Dark Souls?
You see the stats on their armour.
How do you discover some of the more illusive endings?
You pay attention and make connections in small pieces of dialogue.
There are copious examples of this, of how the gameplay and narrative directly play into each other.
This helps you remember the NPCs, but critically also showcases one of the game’s strongest narrative tools.
It adds a thematic weight that would be impossible otherwise.
We did all we could for them.