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Summary
There are a lot of parts that go into making a game memorable.
Maybe it’s the gameplay, the story, the music, a little bit of everything.
And in some instances, it’s the very world itself that feels like the most prominent character.
These characters deserved more.
These games have worlds that feel more alive and as personable as any character within them.
In these games, the world itself is the greatest character.
There are lots of other characters here, but they all pale compared to Talos I itself.
The station doesn’t feel like a helpless bystander, but a location holding so much emotion.
That of everyone in it, and its own.
Batman is more than just the characters though, with the setting being just as important.
Arkham City feels like the perfect microcosm of the character.
You’ll want to double-check to visit these locations in Cyberpunk 2077.
It feels real, it feels alive.
Alive only by the people in it, yet attracting those self-same people through its assumed appeal.
It’s an incredibly enticing city that feels like it has a life of its own.
That’s probably part of the reason it got a whole remake project.
The Lifestream is, quite literally, a living thing.
It is the lifeforce of the planet of Gaia, its nervous system in a sense.
It holds the memory of everyone who has ever lived, and passes that energy into new life.
The Cetra were those who could most keenly recognise this, though the Lifestream is present no matter what.
Gaia is its own body, though it can exist everywhere.
It feels like there is something in the town.
Bright Falls has plenty of eclectic characters, but the town itself feels like its influencing them.
They are puppets in a play with Bright Falls the stage and proprietor.
you’ve got the option to’t escape it, no matter how hard you try.
It’s a black hole that sucks everything in.
The quaint tourist town that you never want to leave.
That you never will leave.
Bloodborne is different though.
While its characters are good, the city of Yharnam is layered with culture, history, and secrets.
Bloodborne is less about your own grand goal, and more about unraveling the mysteries of the city itself.
Bloodborne’s world is full of tragedy.
Named after Lady Yharnam herself, the city of Yharnam is built on lies, and grown by religion.
Blood ministration is the city’s calling card, and it’s own downfall.
Hammering home the intentionality of the point, the city is literally called The City.
Sleek skyscrapers and gleaming windows.
Everything perfectly proportioned and bright.
A shining jewel of authority, a gleaming prison cell.
It is an astounding world in achieving its themes.
Which Resident Evil characters have popped up most often?
That deep south Louisiana culture, the murky swamps where anything could be hiding.
Creaking floorboards and rusted machinery.
Gunked-up refrigerators and moth-eaten lamp shades.
The house is vile, but every dusty step is packed with character.
While the games started with fictionalised versions of real cities, in time they just used the real locations.
Seeing the city at day and night, in different filters and colour grading.