No, you should have to work for it.
See, theres a hidden ending squirreled away in the recesses ofMGS Vs code.
Theyve never even come close.
via: youtube.com, popoptiq.com
A mere 23 nukes existed in the game at that time.
Close, but no Big Boss vape cigar.
This Capcom-developed zombie apocalypse game saw photojournalist Frank West locked in a shopping mall after an undead outbreak.
via DualShockers.com
Frank soon realizes that the world inside the shopping mall had gone even crazier than the madness outside.
Additionally, there were time-wasting temptations everywhere.
28You’ll Never Be Done With This Game
What does it mean to beat a game?
via TechnoBuffalo.com
Playerunknowns Battlegroundsmight fall into the impossible to beat category on a technicality.
After youre done fawning over your poultry .jpeg, its right back to the island and its murderous denizens.
Beating a game usually means you put it down for a while, sometime years.
via playbattlegrounds.com
But you could quit any time… couldnt you?
27That’s A Lot Of Spikes
1001 Spikessets the tone right out of the gate.
Before his disappearance, Jim left a map leading to an ancient temple in South America.
via store.playstation.com
Okay, not really.
Completely doable… right?
And those surprises are mostly painbut if youre reading this then thats probably your thing.
via Ubisoft.com
The first few levels ofCloudberry Kingdomarent that difficult.
The game is your basic run and avoid-the-obstacles kind of platformer.
Lasers and swinging flails will send you back to a levels start if youre not careful.
via Ubisoft.com
25Watch Out For That Loop
Trackmaniais like no other racing game.
Trackmaniahas little to do with beating other players in a head-to-head race.
All races take place asynchronously, with the winning factor being who can complete the track the fastest.
via steamcommunity.com
Thats no small feat, as loops, unexpected perspective shifts and outlandish jumps are commonplace inTrackmania.
24The Shape That Haunts You
Super Hexagonis a game so simple its devious.
Your only goal is to navigate a small arrow between rapidly descending blocks on a hexagonal playfield.
via Amazon.com
Did we mention the playfield itself is in a constant state of flux?
So, you know, call someones game a walking simulator enough times and this is what you get.
Thats whatTrials Evolutionseems to think dirt biking is about, at least.
via GiantBomb.com
The first few levels are pretty easy, but the difficulty ramps up fast and never really slows down.
The games mechanics are simple.
The player is flung between floor and ceiling with the press of a button.
via GameSpot.com
Countless spikes, hallways of death and moving platforms stand between Captain Veridian and his rescue mission.
Even more devious mechanics and traps are added as the game goes on.
Thankfully, the game is lenient in other ways.
But theres so much more.
Give it a try.