Summary

The argument has raged since the advent of gaming.

Which is better - real-time, or turn-based?

Gaming is inventive and artistic like that.

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But who’s to say both methods have to be separate, either?

If you’re going to play an RTS game, it should be one of these.

It’s an exhilarating system, but everything has to change eventually.

A collage showing the protagonists of Persona 5, Metaphor ReFantazio, and SMT 3.

In Infinite Wealth, Kiryu joins the party?

And how does our famed brawler work in a turn-based system?

Because of course he can.

Makoto Persona 5 Dimitri Fire Emblem Three Houses Crono Chrono Trigger Montage

Dystopias are the opposite of utopias: they are grungy, messy, and dangerous.

These games present dark glimpses into possible futures for humanity.

you might also stop time and plan out all your moves, letting them happen in an instant.

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The final boss of the game also takes this system further, to a more literal degree.

It’s a fun twist on how a strategy game typically employs these systems.

What does tend to remain though is the real-time auto-battling aspects, and the inclusion of chain attacks.

Kiryu Starting one of his essence abilities in like a dragon: infinite wealth

These system is at its purest in the original Xenoblade Chronicles.

The vast majority of the game is real-time, no doubt about it.

Your attacks are automatic, with your throwing in an art every now and then.

Transistor protagonist over Hades 2 artwork

Chain Attacks make the system briefly turn-based, with your and your companions performing arts once after the other.

Fighting itself is a real-time affair though, with your defending your own heart while attacking the enemies.

It feels almost akin to a rhythm game, though with a more unsettling edge to it.

Split images of Remember Me, Deux Ex Mankind, and Cyberpunk 2077

What it also introduced, in the most literal sense, is a blend fo real-time and turn-based combat.

Atlus has a reputation for being a studio responsible for some great franchises, including the Persona series.

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total war three kingdoms cavalry charge

It helps massively for grinding, and opens up a way of weakening powerful enemies.

You just have to hope you planned enough in advance.

This determines what actions they will take, how they react to actions, and so on.

Fighting Final Marcus in Xenoblade Chronicles Definitive Edition

And while they move across the overworld in real-time, the battles themselves are turn-based.

Except the turns are taken automatically based on your tactics, without you being able to micromanage.

It is an enticing system that demands you understand its systems.

Frisk fighting Froggit from Undertale.

The system has had plenty of inventive uses across the series.

Final Fantasy 10 is one of the few FF games since FF3 that is entirely turn-based.

We take a look at some of the best games that involve turn-based combat.

Will fighting Greatworm Homo Butera from Metaphor: ReFantazio.

Unicorn Overlord Shaman uses Passive Curse Skill in battle

The party members from Final Fantasy 6 standing on top of Kefka’s Tower.

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Metaphor: ReFantazio

Final Fantasy