Stealth games are beloved, though dedicated games in the genre are a bit rare.
Blending the two systems can be quite difficult.
Many First-Person Shooters put an emphasis on guns.
These games let you get up close and personal.
These games, however, succeed.
8Dishonored
Some of the best immersive sims there are, the Dishonored games are stealth games through-and-through.
With a world as reactive as its own, things will go wrong.
A bottle knocked over, an enemy just out of sight.
Dishonored makes getting into a fight just as exciting, enemies attacking you relentlessly and chasing you down.
And sometimes, that means resorting to more direct means.
You should avoid it, but going in guns blazing is still a viable option.
6Hitman
Another astounding immersive sim, the Hitman games have always had social stealth as their mantra.
Except one wrong outfit, taking out a weapon at the inopportune time, and your cover is blown.
Good thing the game gives you plenty of weapons, from explosive briefcases to assault rifles.
An incredible RPG with some great stealth, it’s non-stealth options were comparatively paltry and clunky.
Dystopias are the opposite of utopias: they are grungy, messy, and dangerous.
These games present dark glimpses into possible futures for humanity.
Hacking was given greater depth, and guns felt much better.
That doesn’t mean he isn’t damn good at it all the same.
It’s literally in the name.
The bullet that’s never seen.
We rank all the Sniper Elite games.
How does your favourite stack up?
And that’s when you better go in guns blazing.
It’s a shoot-first, think-later scenario.
No planning for bullet travel speed, wind direction, enemy movement.
Nice and simple, aim and pull the trigger.
Combat was still an option though, one that gotmore expansive with each game.
By the third entry, you could play as multiple members of Sly’s band of thieves.
Each of them had their own strengths and weaknesses, but Murray was a walking tank.
Stealth wasn’t his strong suit, but combat sure was.
Each character had their own talents and tools as their disposal, though both were still pushed towards stealth.