It’s rare to find a game without a combat focus.

They all use it in varying different ways that helps liven up the game.

Let’s check them out.

A collage showing the last Wolfenstein on the left and the oldest one on the right.

To that same end, they at least still have surprisingly deep combat.

Odyssey is a great example of this.

The game and its many perks mainly center around combat, kicking enemies off cliffs and the like.

A collage showing Joel from The Last of Us, Batman from the Arkham series, and the Prince of Prince of Persia’s Reboot.

The stealth isn’t entirely forgotten, and still has some great utility.

But to really feel like Batman, you have to embrace his illusive nature, too.

Even Batman will die to a hail of bullets.

Dead Island, Doom Eternal and Shadow Warrior.

Everything in the Arkham games are built for both combat and stealth.

Batman’s tools are just as useful at scaring enemies when they don’t know where you are.

Messing with them is even more fun, raising their heartbeat and making them act erratically.

Jin sneaking up on enemies in ghost of tsushima, a player and legion sneaking up on an enemy in astral chain, and lara rising from fire in shadow of the tomb raider, left to right.

Stealth for Batman is a game he can’t fail.

He is the predator, and everyone else is just prey.

It’s a very story-focused game as well, with some segments requiring a more delicate approach.

A grassy, east asian environment with clouds and bright sunlight in the distance, and a heavily cloaked, mostly black clothed figure overlayed in the center.

PlatinumGames has made plenty of stylish action titles, but how many has it made in total?

In these instances, the game demands you use stealth.

These segments are short, though surprisingly competent.

World Of Demons, Astral Chain and Bayonetta 3.

It’s oddly impressive for a game that is otherwise non-stop action.

Cyberpunk steps away from the more handcrafted experience of The Witcher to open uplots of different playstyles.

Cyberpunk gives you lots of build options, though it’s up to you how you use them.

Triple-A Games

Snipe at a distance.

Turn enemy against enemy.

Do whatever you want, your way.

Guns blazing, dual-wielding monstrously large guns, showers of blood all around you.

BJ Blazkowicz knows how to take down nazis though, by any means necessary.

Stealth is secondary by all means, but it’s never lesser.

Brutally taking down a powerful enemy and taking the rest by surprise is just what it takes.

It pulls heavily fromSamurai action films, and that translates wonderfully to combat, though stealth is not absent.

You are the ghost of Tsushima, after all.

Raiding camps at night is a simple task for Jin.

The environment has plenty of its own uses as well.

Sneaking through foliage, firing fear arrows at enemies, stringing them up in trees for everyone to see.

The jungle is her playground, and the enemies are her prey.

Raiden is a killer, capable of slashing just about anything to shreds.

The combat in the game is frenetic, and the levels are short.

It’s all about adrenaline and style.

But it’s Metal Gear, so it can’t be entirely without stealth.

It’s never mandatory though, so you’re able to slash to your heart’s content.

1Sekiro: Shadows Die Twice

The Souls games have never been stealthy.

Sekiro, on the other hand, has stealth in spades.

Here, stealth isn’t an option, but another weapon at your disposal.

Unless you’re flawless, you’ll need it to survive.

It means pulling the blood from their body and turning it into a smokescreen to cover your escape.

It’s jumping across rooftops to get a better vantage point.

The combat in Sekiro is electric, but stealth is what gives you the upper hand.

Many First-Person Shooters put an emphasis on guns.

These games let you get up close and personal.