The three-hour long expansion contains multitudes.
Door leading to just outside Cauldron Lake.
Alas,the television requires an energy nodeto proceed.
The game alsooffers flashbang grenades later on, which do massive damage to foes in a small radius.
Walking through leads to the same lobby,with slight differences, including respawning enemies and recurring loot.
The answer to this setup isto move through time via the hallways in a specific order.
This location is littered with used energy nodes and plenty of enemies along the way.
The path is still linear, as you need tofind another node and TV to continue.
Trees, machines, weird mysteries, we got freaky fantasies that all need some explaining in Night Springs!