One of the executives at Ubisoft said video game movie adaptations are like 30 for two now.

Or is it two for 30?

Once we got through that the meeting flowed a lot better.

An Interview With Mishna Wolf, Writer Of Ubisoft’s New Horror-Comedy Werewolves Within

The current program isopen for applications until May 14.

On top of that, Ubisofts enviable stack of IPs was a huge draw.

What attracted me to it most was access to Ubisoft’s catalogue, Wolff says.

a still from Werewolves Within

It was a big deal, to be able to play the games and talk about the games…

I had such a good time.

I love playing video games.

VR game Werewolves Within

That was my retirement plan - to find a big comfy chair and play games until I die.

So I felt like I was retiring early.

And that was super exciting.

Sam Richardson in Werewolves Within

It’s something that rarely happens for screenwriters.

So it took a lot of the pressure off.

And I felt like I was always in a creative space at Ubisoft.

Ubisoft

It’s a very safe space to develop a movie.

The essence was people sitting around the fire trying to hash out which one of them is a werewolf.

And I feel like that’s what the movie is, right?

They make very biased decisions.

And that lends itself to a certain amount of entertainment, right?

If everyone made rational decisions about who their werewolf was, we would have no movie.

In the game, you literally see through a single characters eyes because its all in VR.

However, hes not your typical action hero cop or tough-talking video game lead.

In fact, his greatest strength is that hes a super nice dude.

I think there’s this idea in movies that the main character always needs to change, Wolff says.

And it’s so pervasive that I had to almost have him change as like a MacGuffin.

They just sort of stay in one place, and the world finally catches up with them.

And the flip side of that is he’s someone who’s wildly afraid of conflict.

Of course, with a background in stand-up, theres a lot of natural humour seeping through as well.

One of the best examples of this is the inventive kills in the movie..

The horror elements always come from the space that they’re occupying, Wolff says.

So I always ask myself, what’s in the room?

There’s always examples of different ways people have died and different movies that stand out to me.

Theres one movie that has a really epic espresso machine death.

So I think of what’s in the room, how that could kill someone?

I don’t know why, but I sort of worked backwards from there a little bit.

Thank you for making me look smarter than I am.

I’m sure it was subconscious.

The Ubisoft Women’s Film & TV Fellowship applicationsare open until May 14.

Werewolves Within releases in June.

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