Thats not a random example, its exactly what Respawn did in Season 24.
Healthy Scepticism
I admit that I was sceptical about the changes.
Its the antithesis of Apex Legends, and exactly what I didnt want my favourite battle royale to become.
This shift to quicker fights was radical, but not terrible.
It was difficult, but I didnt hate it.
It took a week of playing to truly understand my own feelings.
Think Fast
Apex Legends has a steep learning curve for casual players like me.
I jump into matches now when I need a fresh mind and a clean slate.
A couple of quick matches of Apex will reset me.
Long gone are my days of grinding battle passes and buying heirlooms, although I dont regret them.
The same goes for snipers.
Once an overlooked weapon in a Legends arsenal, these are now devastating forces, Kraber or not.
This goes double on the open fields of Olympus.
Guns feel powerful in your hands again, but at what cost?
Its safe to say you die incredibly quickly now.
Getting one-clipped by a controller player with an SMG is a serious problem again.
With the new TTK, thats impossible.
But is that a bad thing?
Quicker fights (should) mean fewer third parties.
The new TTK changes how you have to think about Apex Legends.
And thats a huge positive.
Players myself included have spent too many seasons just going through the motions.
Its refreshing to finally have to think, even if it means my K/D is in the gutter.
Apex Legends introduces Legend bans, a new map, and its biggest LAN yet in ALGS Year 5.