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When you say a game is unfinished, it conjures up very specific images.
DespiteAvowed director Carrie Patel warning players of jank, this is not the wayAvowedis unfinished.
Every avenue you explore in Avowed feels like a dead end.
Its a game that strives for a depth it cannot achieve, but has overcommitted to that depth.
At one point I spoke with a council, and both members were dismissive of my plan..
Privately, one of them found me afterwards to admit it was a ruse and plot against the other.
I told the other and… she didnt believe me.
Nothing changed, it was the illusion of role-playing inside a set narrative.
There are dozens of examples of this, big and small, across Avowed.
Many of the key events could be summarised like this, in ways youve heard a hundred times before.
One of your companions has had (Ill simplify here) their parents turned into trees.
This plays out in about five minutes of idle fetch quests, yet is given melodramatic pomp and circumstance.
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Gameplay wise, things are a lot better.
Avowed can be played in first- or third-person, and seems equally suited to both.
Aside from all those above about the narrative, but I cant imagine first-person would have helped there.
Thats before you get to the two-handed options for swords, hammers, axes, bows, and arquebuses.
The skill trees also offer this.
Ultimately though, it feels like your console has been soaked in treacle while playing Avowed.
Healing, switching weapons, charging attacks, moving, even conversations take an age to happen.
Sure, there are dead ends, but there are alotof them.
The foods not great, but such generous portions sums up how I feel about Avowed.
Youll want to finish it, though you might find yourself wondering why.
Too ambitious in what it wants to do, it falls way short.
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Reviewed on Xbox Series S