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Avowedhas some pretty nifty skill trees.
But when you look at some of the skills individually, they’re a little strange.
However,the complexity around magic is worth it when you see the final results.
They can, quite literally, let you work miracles.
Then, at Level 10, you finally unlock the skill to switch weapons.
My typical loadout was pretty consistent throughout Avowed, though the specific weapon changed.
In theory, this gave me a way to fight whatever the distance.
All three of these tactics worked in isolation, but combining them was the issue.
Making it a skill underlines this - things could be faster, but they aren’t.
But Avowed’s combat gets a meh from me if magic isn’t involved.
You’ve given me a big sword and won’t let me swing it.
What’s the point of that?
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