Theyre allincreasingly starting to look the same.

A lot of sequelsbarely iterate on their tried and tested formulas.

Others iterate too much andlose the spirit fans love about them altogether.

Characters in Avowed connected by a web of terms within the game.

Theyre too big, too disrespectful of my time, and too eager to nickel and dime me.

Im tired, guys.

But you know what I havent complained about yet?

How To Pick Locks In Oblivion Remastered

God, Im tired of menu design in triple-A games.

Im tired of endless scrolling just to do the simplest of things, especially inAvowed.

There has to be a better way.

TG Oblivion sneaking through fort dungeon with 2006 text floating

I understandwhymenus might be tedious and complex.

As they say, if it aint broke, dont fix it.

Explain this to me.

The Hank Schrader staring meme but he’s Kai from Avowed, surrounded by screenshots of Avowed’s menus.

You know that meme about howevery game is either a menu game or a parkour game?

Menu games are less dependent on reaction times and more reliant on strategy and item use.

Parkour games are more reliant on quick reaction times and tend to be less built for contemplative strategy.

Avowed, Grog in the crafting menu, showcasing the additional effects, the recipe, and a brief description.

Obviously, this is a reductive binary, but thats the fun of it.

I play menu games RPGs and such.

So when I talk about bloated menu systems, Im mostly referring to RPGs.

metaphor refantazio menu screen

When you imagine an RPGs menu, what do you picture?

Theres probably a journal tab, with multiple subsections separating main quests, side quests, and maybe collectibles.

Theres an inventory tab with subsections for each item bang out.

the contents of the attache case in resident evil 4 remake’s inventory screen.

Then theres a tab for you to customise your characters loadout.

Theres one to customise their abilities, maybe even a second for skill point allocation.

Avowed is a game reminiscent of old school RPGs, and therefore has an appropriately old school menu system.

avowed-tag-page-cover-art.jpg

Its driving me nuts.

You could indeed chalk this up to me being stupid I very well may be.

But the problem extends past just Avowed.

Avowed Press Image 9

It shouldnt be this hard to do a thing so simple… and yet.

An actor from Monster Hunter Wildshas also saidshe gets confused by the game’s menus.

Menu games, man.

Avowed Press Image 10

What Does A Good Menu Look Like?

If youre noticing something right off the bat, its probably because its annoying.

I had to dig for examples of menu design that doesnt upset me.

Avowed Press Image 8

This method was inspired bySystem Shock 2, and has since been replicated in games likeDredge.

you’ve got the option to also more or less eliminate menus altogether.

This is very obviously recency bias, considering IvejustreviewedWanderstop, but I liked the way it handled menus.

Avowed Press Image 5

Inventory was managed separately through scrollable menus tagged to different buttons on the D-pad.

I would even sayBorderlands 3s menu is fairly easy to navigate, despite having quite a standard format.

Its a more visual and spatial take on the quest log system that I appreciate.

Avowed Press Image 3

Some people thinkSkyrimis the epitome of good menu design.

More power to you if so.

That simply isnt what I want.

Avowed Press Image 12

Im sick of big, hard to navigate menus.

We need to find a way to handle menus that isnt a chore.

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