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Combat is not a high point ofAvowed.
Enjoyable character moments, a sense of discovery, putting mushrooms in your face, that whole deal.
So it’s especially baffling that one of the most common enemies makes you do each battle twice.
Every form of enemy has a priest.
The Priest has one job - to heal people.
Right off the bat, I have to say, I don’t like this.
I didn’t even likeLoreleiusing Rest inPokemon Blue.
But the Priests really take the Bread of Christ.
In an instant, they take any enemy from the brink of death to the prime of life.
It’s an unstoppable full heal ability.
They go down relatively easy, and have no other attack to speak of.
They heal their teammates, run away, and then heal their teammates again.
The tactic is obvious - go for the Priest first.
But this tactic has two major problems.
Firstly, I mentioned before the lack of lock on.
The Priests are too slippery for taking them out first to be a viable tactic.
The Priests Dont Even Fight Fair
The second issue is these Priests are not good timekeepers.
This is so much worse when you’re on a Bounty.
On every map, there are five or six tough enemies with specific Bounty quests.
Some are individuals, where the task is ‘go kill this one guy’.
Others are groups, where the task is ‘clear this area of bandits’.
Worst of all, your own healing takes an age.
Giatta, your party’s healer, can’t match the Priest but at least gets close.
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