Oh, the things we do for a golden die…
The higher the level, the more copies are summoned.
Each time he is successfully attacked, one of these copies Detonate.
When Detonating, melee enemies and Nere are dealt 2d6 Thunder damage and pushed back.
Grym
Adamantine Reverberation
When struck, Grym’s movement is doubled and he gains 10 Temporary Hit Points.
When these hitpoints are lost, nearby targets are dealt 4d8 Thunder damage and pushed back 4m.
Arachnid Compulsion
1 - round
This spell can be cast if Dror Ragzlin is pushed into the spider pit.
Casting this spell allows Dror Ragzlin to take control of the nearby spiders, turning them into allies.
Diamond Scales
1- combat
This feature gives the Bulette an additional 100HP.
All hits that strike Bulette must be a minimum of 15 damage or higher to have any effect.
While these scales are in place, it can use the Shredding Scales legendary action.
If turned, the creatures are incapacitated and cannot take any form of action.
It affects all creatures in battle and lasts four turns or until the affected succeeds a Constitution save.
Thisobald Thorm
Thisobald has +10 on Saving Rolls against checks that would Incapacitate him.
Malus Thorm
Malus has +10 on Saving Rolls against checks that would Incapacitate him.
Shadow-Cursed vines will also grow around the creature’s feet, Entangling it on a failed save.
This also may Blind the target.
Balthazar
Legendary Resistance
3 - per round
Gain +10 bonus to next Saving Throw.
Creatures that strike Balthazar in melee while this is active become Bone Chilled for 2 turns.
While in this form, Balthazar also gains the ability to fly.
This may Frighten the targeted creature.
This effect lasts two turns.
The effect lasts until the temporary HP is removed.
Living creatures will gain the Frightened condition and become Vulnerable to all damage.
Unrelenting Storm
When Ansur is reduced to 0HP, he is instead left at 1HP once per battle.
When this happens, he will begin Hoarding Energy.
After one round, he will gain 100HP and lose any Incapacitating conditions.
It can be used up to four times per round, and Beguiled creatures cannot attack Raphael.
Inevitable Resolve
Spells and effects that control or can Incapacitate Raphael for one turn.
Sarevok
Sarevok has +10 on Saving Rolls against checks that would Incapacitate it (once per round).
Murderous Retort
Uses a Legendary Action to strike back at a creature after Sarevok is struck.
Orin
Orin’s new abilities are identical to Sarevok’s above.
However,Murderous Retortdeals seven 3d10’s for 21-210 Piercing damage.
If that creature does not kill another creature by the end of their turn, it automatically dies.
On a failed save, it will place the Dazed and Weak Grip conditions on the struck targets.
*Cazador may now use his Legendary Actions while in his Mist Form as of Patch 7.
Additionally, Gortash may also use his Legendary Actions despite being blinded.
You’ll need every advantage it’s possible for you to get.