These boots were made for slaughtering.
This isn’t to say the archfey warlock has nothing to offer.
Here’s how to build one.
This gives the archfey more of what they already want in survivability tools.
Whenever you’re first exploring an area, have your imp scout it out as much as possible.
Neither of the other two pacts are bad for a fey warlock.
The downside is that many of themdon’t benefit from being upcastin a warlock slot.
Consider when picking spells that you have at least some options that will scale into the late game.
You’ll want to be casting this spell in almost every combat.
It gives you amazing staying power thatdoesn’t rely on your AC or saving throws.
Plant Growth
Create an area of extremely difficult terrain that quarters move speed.
There isno saving throw to negate the effect.
This spell controls movement in a way thatpairs well with repelling blasts.
Scorching Ray
Throw out several damaging beams that scale to level.
Fire resistance is common, but this remains one of thestronger single-target spells.
Dimension Door
Teleport a large distance, allowing the Warlock toescape any losing fight.
While nerfed from its tabletop counterpart, it still boasts a nice range.
This spell will normally be all you need toget out of dangerous situations.
Sleep
Knock out a number of enemies below a certain hit point total.
This spell scales to level very well in a Warlock’s toolkit.
Counterspell
Negate an enemy spell as a reaction.
Eyebiteis the strongest spellavailable to Warlocks at this level.
Most control spells weaken as a fight goes on, and enemies break free of the effect.
Eyebite is the rare option that lets youdebuff a greater number of enemiesas time goes on.
Modded games can choose from a broader spell list.
The most notable are thebroader options available for teleportation spells.
Invocations
You’ll start withtwo invocationsthat both should go into upgrading your bread and butter eldritch blast.
Beyond these first two, you have a lot more freedom in invocations you take when leveling up.
Most give specific situational uses that will vary with the composition of your team outside the one character.
If your party has a wizard who preparesmage armour, you might skip this invocation.
Beast Speech
Can speak with animals at will.
Beguiling Influence
Gainproficiency in Deception and Persuasion, two of the Warlock’s most important skills.
If your warlock does not have these skills already, this is your chance to gain them.
Devil Sight
Ignore the effects of mundane and magical darkness.
Paired with any character who makes frequent use of magical darkness, this becomes an amazing power.
Modded playthroughsmay have access to invocations from a wider range of sourcebooks.
Thislocks two of our options as an ability score increase and a half-feat.
A playthroughusing mind flayer powerscan choose toforgo the Actor feat.
The Illiithid expertise elite power grants the same expertise bonus.
Expertise in Deception means yourwarlock will do well as the party representative.
Clerics and druids want the second-best picks from armour after the fighters have called dibs.
Charisma boosting items are rareand this hat hasno proficiency requirements.
Potent Robes
Gain temporary hitpoints each turn and deal bonus damage with cantrips
This is yourbest-in-slot choicefor armour.
The temp HP reduces attrition, andthe extra cantrip damageshines brightest in the hands of a warlock.
Other items you’ll pick up as hand-me-downs.
On your warlock’s feet,they’ll stack onto their ability to reposition quickly between attacks.
Phalar Aluve
This is agreatmartial weapon in Act One.
Later on, the +1 modifier becomes obsolete for fighters.
Amulet of Restoration
This isnormally carried by clericsuntil they learn to castmass healing wordby themselves.
If Popper isn’t in Baldur’s Gate 4, we riot.