The College of Valor embodies this noble profession better than any of the bard subclasses.

Discover this mysterious interaction with an asmodeus tiefling child.

If you’re ready to enroll in the College of Valor, read on.

17-Baldur’s Gate 3 Best College Of Valour Bard Build

This gives the College of Valor access to all equipment barring heavy armor.

You also gainCombat Inspirationupon enrolling in the College of Valor.

You’ll generally want togive your Combat Inspiration liberally during combat.

Baldur’s Gate 3 Fevrokis and the location of his parents' bodies

Although you’re a decent fighter,you’re still a spellcaster at heart.

Yourfocus during combat should be on supporting your allies with spellsbefore wading into battle with sword and shield.

Those are just kind of nice bonuses to have over something like a wizard or sorcerer.

Baldur’s Gate 3 College of Valor Bard Level-Up Screen 2

Charisma is your primary spellcasting stat, so improving it will make you a better spellcaster.

You’ll be sticking with finesse weapons, so strength won’t matter in the long run.

At level five,Hypnotic Patternoffers wildly efficient crowd control over an extremely wide area.

18-Baldur’s Gate 3 Heat Explained

At level ten comes the all-important decision ofMagical Secrets.

Our two choices areCounterspellfor a useful reaction andBanishing Smite.

Level 11 bringsOtto’s Irresistible Dance.

Baldur’s Gate 3 College of Valor Bard Inspiration

Level 12 brings the final ability score improvement.

Heat and Heat Convergence will be useful in your battles.

Below we have thepotential races ranked best to worst.

Baldur’s Gate 3 combined image of Dark Urge, Withers, and the Temple of Bhaal

That’s more than any other race will offer.

Drow

In second place is the drow.

None of the weapon or armor proficiencies of this race are relevant.

Baldur’s Gate 3 College of Valor Bard Inventory

Tiefling

Auseful damage resistance,Darkvision, andseveral spellsfor flavoring.

Gnome

You’ll probably want togo with forest or deep gnomeas history expertise isn’t all that useful.

Being able toSpeak with Animalsor having anadvantage in stealthis way better.

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Dwarf

Stay away from shield dwarf as it gives you next to nothing.

Both getresistance to poisontoo.

Human

All human provides is25 percent better carrying capacityandone skill proficiency.

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you’re free to do better.

This leaves you withGithyanki Psionics, which are a few nice spells, but they’reby no means essential.

Dragonborn

Onedamage resistanceand abreath weaponare all Dragonborn brings to the table.

Baldur’s Gate 3 view of Jaheira.

Overcoming your Dark Urge will free you from the past.

None

N/A

Armor

Amulet

Breastplate +1

15 AC Medium Armor, reduces all piercing damage by one.

Silver Pendant

Cast Guidance once per long rest.

Baldur’s Gate 3 College of Valor Bard In Combat With Undead

Gloves

Ring #1

Wondrous Gloves

+1 AC, gain one additional Bardic Inspiration charge.

Safeguard Shield

+2 AC, +1 to all saving throws.

Both are missable depending on your actions.

Baldur’s Gate 3 Complete Guide and Walkthrough

Phalar Aluvecan be found in the Underdark and is the perfect College of Valour bard weapon.

It also adds to your Performance skill and provides an incredibly useful ability in combat.

Haroldis likely your best ranged attack option.

Triple-A Games

Being able to potentially bane targets makes it exceptionally useful when you’re saving spell slots.

Cloak of Displacement

Enemies have disadvantage on attacks until you take damage.

Amulet of Greater Health

Constitution becomes 23.

Baldur’s Gate 3

Advantage on all Constitution saving throws.

Strength saving throws +1.

Cast Rays of Fire as a cantrip once per short rest.

Ring of Protection

Helldusk Boots

Ignore difficult terrain, spells and effects cannot forcibly move you.

it’s possible for you to use your reaction to automatically succeed on any failed saving throw.

Teleport to an area and deal 2d8 fire damage in a 10ft blast radius once per short rest.

Orphic Ring

Cast Confusion at level five once per long rest.

Infernal Rapier

1d8 + 2 piercing damage, adds spellcasting modifier instead of Dexterity to damage and attack rolls.

+1 to spell save DC, cast Planar Ally: Cambion at sixth level once per long rest.

The number required for a critical hit is reduced by one.

Your spells also land more easily thanks toKetheric’s ShieldandHelldusk Gloves.

Planar Ally: Cambion is also a great perk.

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