Is there an interesting reason behind that name or is it just random?

We find out in this article.

But what if you didn’t have to roll dice?

34-Baldur’s Gate 3 Best Divination Wizard Build

What if you already knew the outcome of the roll and could plan your actions around such certainty?

Only wizards of the School of Divination can provide such assurances, which makes them extremely powerful spellcasters.

If you’d like to take the sure path to success, this is the wizard subclass for you.

Baldur’s Gate 3 character creation screen for multiple custom chartacters

Like most wizards, you’ll want tostay out of danger while lobbing spellsat your opponents.

What sets the School of Divination wizard apart from other wizards is thePortentability.

This means that twice per long rest, you canguarantee the outcome of a dice roll.

Baldur’s Gate 3 Wood Elf Diviniation Wizard level up screen

With Portent, you canensure your save-or-suck spell lands.

Or you might ensure your opponent’s attack misses, depending on what your Portent Dice rolls are.

Later, yougain more Portent Dice by completing propheciesmini-quests that unlock more Portent Dice per short rest.

Baldur’s Gate 3 Wood Elf Diviniation Wizard Talking to Halsin

This allows you tocompletely dominate battles by ensuring key rollsgo your way.

Wizards are frail, so16 Constitution provides a significant hit-point boostto keep you safe.

Dexterity is at 14 mostly to improve your armor class.

26-Baldur’s Gate 3 Key With Flowers Guide

It also provides a boost to your Dexterity saving throws.

This will save you the most gold in the long run.

Fireball improves that damage immensely at level five, and Counterspell is another must-have reaction spell.

Baldur’s Gate 3 Wood Elf Diviniation Wizard casting Tasha’s Hideous Laughter

Finally,Otto’s Irresistable DanceandFlesh to Stoneare dominating spells when you control your enemy’s dice rolls.

Below we have thepotential races ranked best to worst.

Half-Elf

All the benefits of human and elf in one place.

Baldur’s Gate 3 Karlach in early-game clothes and Karlach in late-game gear

Human

Humans are next best to half-elves.

Elf

Go high elf and you get afree cantrip.

Go wood elf and you getfaster movementandStealth proficiency.

Baldur’s Gate 3 Wood Elf Diviniation Wizard Portent Die Reaction

Both haveDarkvision,Perceptionproficiency,advantage against being charmedandimmunity to sleep.

Drow

Drow provides several spells, includingFaerie Fire,Dancing Lights, andDarkness.

You also have the samecharm and sleep advantagesas regular elves,Perception proficiency, andsuper Darkvision.

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The weapon proficiencies aren’t particularly helpful.

All three haveadvantage on Intelligence, Wisdom, and Charisma saving throws, which can be very helpful.

Halfling

Halfling Luckis great to add to Portent for controlling dice.

Triple-A Games

Bravery providesadvantage against being Frightened, and then you have your choice ofadvantage on Stealth rollsor against being poisoned.

Some sweet rewards if you find this particular key.

N/A

Armor

Amulet

Robe Of Summer

Resistance to cold damage.

Baldur’s Gate 3

Silver Pendant

Cast Guidance once per long rest.

Ring Of Color Spray

Cast Color Spray at level one once per short rest.

Crusher’s Ring

Increase movement speed by 3m/10ft.

Cast Melf’s Acid Arrow once per long rest.

Bow of Awareness

1d6 + Dexterity Modifier piercing damage, +1 to initiative rolls.

And theSilver Pendantcan help hit some early-game skill checks.

Replace the Bracers of Defence with Gloves of Missile Snaring or the gloves of your choice.

Do what barbarians do best: hit things.

Cast Absorb Elements once per short rest.

Robe of the Weave

12 AC Clothing.

Gain +1 to spell save DC and spell attack rolls.

Regain 1d6 hit points whenever you successfully succeed in a saving throw against a spell.

Spellcrux Amulet

Restore any expended spell slot as a bonus action once per long rest.

Quickspell Gloves

Cast a Cantrip as a bonus action once per short rest.

Orphic Ring

Cast Confusion at level five once per long rest.

Helldusk Boots

You cannot be forcibly moved, and you ignore difficult terrain.

You may use your reaction to succeed on a failed saving throw.

Shifting Corpus Ring

Cast Invisibility or Blur at level two once per long rest.

Markoheshkir

Gain +1 to spell save DC and spell attack rolls.

Arcane Battery: Once per long rest, the next spell cast doesn’t cost a spell slot.

Darkfire Shortbow

1d6 + 2 + Dexterity Modifier pricing damage, resistance to fire and cold damage.

Cast Haste at third level once per long rest.

Helldusk Bootsare mostly there for the free bonus action teleport and immunity to difficult terrain.

It’s not recommended to go teleporting into groups to get the most out of that 2d8 fire damage.

Humans and half-elf wizardsshould definitelylook for Viconias Walking Fortress or Ketheric’s Shieldto further improve their defenses.

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