This class is a reliable combatant in encounters thanks to their powerful weapon attacks and armour proficiency.
Break an oath, then break your foes.
Eldritch Knight Subclass Features Overview
A fighter can choose to become an eldritch knight atfighter level three.
At this level, the eldritch knight gainsthe ability to cast spells.
At later levels, the eldritch knight gainsadditional spellsthat can make it even stronger and harder to hit.
Level
Features
3
Weapon Bond: Ritually bind the weapon in your main hand.
The weaponcan’t be knocked out of your hand, and itautomatically returns to you when thrown.
Learn 2level 1wizard spells from theschools of abjuration or evocation.
Learn 1level 1spell from a list of wizard spells fromany school.
4
Gain an additionallevel 1 spell slot.
Learn a new wizard spell from theschools of abjuration or evocation.
Replace a level 1 spell from a list of wizard spells fromany school.
Gain 2level 2 spell slots.
Learn 2 wizard spells from theschools of abjuration or evocation.
Replace a spell from a list of level 1 wizard spells fromany school.
8
Learn a spell from a list of level 1 and 2 wizard spells fromany school.
9
Replace a spell with one from a list of level 1 and 2 wizard spells fromany school.
Gain alevel 2 spell slot.
Learn a wizard spell from theschools of abjuration or evocation.
Replace a spell from a list of wizard spells fromany school.
11
12
Best Race
A half-orc or a githyankican become very powerful eldritch knight fighters.
These races possess features that make them eithermore mobile or more heavy-hittingon the field.
Recommended Race
Half-Orc
Darkvision:can see in the darkup to 12m.
Relentless Endurance: if you reach 0 hit points,you regain 1 hit point instead of becoming downed.
These twoimprove Athletics, which is aStrength-based skill.
Background
Outlander
ImprovesAthletics, which helps youshove and resist being shoved.
ImprovesSurvival, which improves the success rate ofSurvival checks and finding buried treasure.
ImprovesIntimidation, which improves the success rate ofIntimidation checks.
Best Starting Ability Points
A fighter’s primary ability score is eitherStrength or Dexterity.
Strength willimprove your physical attacks, while Dexterityimproves your armour class for non-heavy armour, and initiative.
You’ll need to prioritize these two, andyou’ll also need Constitutionin order toincrease your maximum hit points.
For feats, you’ll want those thatimprove Strength, mobility, initiative, and hit points.
Subclass: eldritch knight.
Feat: Tough
An eldritch knight fighter needs toremain fighting on the battlefield.
This feat will help with that byincreasing their maximum hit points.
Adamantine Backlash: When a melee attack hits you, the attacker is sent reeling for 2 turns.
Attackers can’t land critical hits on the wearer.
Disadvantage on Stealth checks.
Act 1: This can be forged in the Adamantine Forge.
Headgear:Haste Helm
Smooth Start: Gain momentum for 3 turns.
Act 1: This can be looted from a chest in the Blighted Village.
Gloves:Gloves of Dexterity
Set the wearer’s Dexterity score to 18.
The enchantment has no effect if their dexterity score is higher without it.
+1 to attack
Act 1: This can be purchased from A’jak’nir Jeera in Creche Y’llek.
Spell: Misty Step
Act 1: This can be looted from Nere’s body in the Grymforge.
Potent Healing: Maximise the number of hit points restored.
Act 1: This can be purchased from Lady Esther at the Rosymorn Monastery Trail.
Ring:Crusher’s Ring
Movement speed increased by 3m/10ft.
Act 1: This can be received from Thrinn as a reward for returning her boots at the Grymforge.
Allies within 9m/30ft also regain 1d6 hit points.
Lathander’s Light: Sheds holy light in a 6m/20ft radius.
In combat, fiends and undead standing in the light are blinded.
Lethal Weapon: This weapon ignores resistance to bludgeoning damage.
Infernal Retribution: When you succeed a saving throw, the caster receives burning for 3 turns.
Prime Aegis of Fire: You have resistance to fire damage and cannot be burned.
You take 3 less damage from all sources.
Spell: Fly
This can be looted from Raphael’s body in the House of Hope.
Spellguard: You gain advantage on saving throws against spells.
Spell attack rolls against you have disadvantage.
Gloves:Gauntlets of Hill Giant Strength
Set the wearer’s Strength score to 23.
The enchantment has no effect if their Strength score is higher without it.
Infernal Evasion: When you fail a saving throw, you may use your reaction to succeed instead.
Hellcrawler: Teleport to an area and deal 2d8 fire damage where you land.
The impact blast spreads in a 3m/10ft zone.
This can be looted from a chest on the top floor of Wyrm’s Rock Fortress.
Amulet:Amulet of Greater Health
Set the wearer’s Constitution score to 23.
The enchantment has no effect if their Constitution score is higher without it.
Advantage on Constitution saving throws.
This can be purchased from the Sorcerous Sundries if Lorroakan is alive.
This refreshes after a long rest.
This can be picked up from the ground of the Self-Same Trial at the Gauntlet of Shar.
The exact spot is where your player’s copy died.