Upon enrolling in the School of Enchantment at level two, you’ll learn theHypnotic Gazeability.

This ability can completely incapacitate a target in combat provided they fail their Wisdom saving throw.

Out of combat, you’ll be given advantage on dialog ability checks.

5-Baldur’s Gate 3 Best Enchantment Wizard Build

Split Enchantment really defines the class.

You’ll be decent with a bow, but you should use cantrips like Fire Bolt for ranged damage.

Strength,Wisdom, andCharisma can all be largely ignored.

Baldur’s Gate 3 Split image of Hunger of Hadar and Mass Healing Word being cast

Charisma and Wisdom are at 10 just to avoid negative modifiers on saving throws.

This will save you gold in the long run, and enchantment spell scrolls are fairly easy to find.

At level nine, grabHold MonsterandDominate Person.

Baldur’s Gate 3 Enchantment Wizard

Level 11 bringsOtto’s Irresistible DanceandDisintegrate, whileChain LightningandFlesh to Stoneround out your spells at level 12.

Level 12 also brings theWarcasterfeat, which helps you maintain your concentration on spells likeOtto’s Irresistible DanceandDominate Person.

Lady of Sorrows guide you.

Baldur’s Gate 3 Enchantment Wizard Stats

Below we have thepotential races ranked best to worst.

Half-Elf

All the benefits of human and elf in one place.

Elf

Go high elfand you get afree cantrip.

Baldur’s Gate 3 Enchantment Wizard Level 1

Gowood elfand you getfaster movementandStealth proficiency.

Both haveDarkvision,Perceptionproficiency,advantage against being charmed,andimmunity to sleep.

Drow

Drow provides several spells, includingFaerie Fire,Dancing Lights, andDarkness.

Baldur’s Gate 3 Enchantment Wizard Casting Tasha’s Hideous Laughter

You also have the samecharm and sleep advantagesas regular elves,Perception proficiency, andsuper Darkvision.

The weapon proficiencies aren’t particularly helpful.

All three haveadvantage on Intelligence, Wisdom, and Charisma saving throws, which can be very helpful.

Shar, young Shadowheart, and adult Shadowheart in Baldur’s Gate 3

Halfling

Halfling Luckhelps avoid critical failures, but it’s not a guarantee of success.

Bravery providesadvantage against being Frightened, and then you have your choice ofadvantage on Stealth rollsor against being poisoned.

N/A

Armor

Amulet

The Protecty Sparkswall

+1 to spell save DC.

Baldur’s Gate 3 Enchantment Wizard In Battle

Gain +1 to AC and all saving throws so long as you have Lightning Charges.

Pearl of Power Amulet

Restores a spell slot of third level or lower once per long rest.

Gloves

Ring #1

Daredevil Gloves

+1 to spell attack rolls.

Party Runs Out Of Steel Foundry Moments Before Explosion In Baldur’s Gate 3

Ranged spell attacks are made as melee attacks to adjacent creatures.

The Sparkswall

Gain lighting resistance.

you might’t be electrocuted.

Baldur’s Gate 3 Enchantment Wizard Inventory

Boots

Ring #2

The Watersparkers

Standing in water electrifies it.

If you start your turn on an electrified surface, gain three Lightning Charges.

Ring of Protection

+1 to AC and all saving throws.

Article image

Main-Hand Melee Weapon

Off-Hand Melee Weapon

Melf’s First Staff

1d6 + 1 bludgeoning damage.

+1 to spell save DC and spell attack rolls.

Cast Melf’s Acid Arrow at second level once per long rest.

33-Baldur’s Gate 3 Best Great Old One Warlock Build

Safeguard Shield(if proficient)

+2 AC, +1 to all saving throws.

That said, the build suggestsThe WatersparkersandThe Sparkswallto gain a little more armor class whenever you stand in water.

Bow of Awarenessis there strictly to provide an additional +1 to initiative rolls.

Baldur’s Gate 3 Enchantment Wizard Casting Confusion

High Charisma and incredible cosmic power: everything you gotta succeed in Baldur’s Gate 3.

Robe of the Weave

+2 to AC.

+1 to spell save DC and spell attack rolls.

Collage image featuring a golden tree and a dungeon entrance with a smirking tiefling cursed by shadow from Baldur’s Gate 3 superimposed over

Whenever you succeed in a saving throw against a spell, regain 1d6 hit points.

Spellcrux Amulet

Replenish an expended spell slot as a bonus action once per long rest.

Helldusk Gloves

+1 to spell save DC and spell attack rolls.

Triple-A Games

+1 Strength saving throws.

Cast Rays of Fire as a cantrip once per short rest.

Orphic Ring

Cast Confusion at level five once per long rest.

Baldur’s Gate 3

Helldusk Boots

You cannot be forcibly moved.

When you fail a saving throw, use your reaction to succeed once per long rest.

Markoheshkir

1d6 +2 bludgeoning damage.

+1 to spell save DC and spell attack rolls.

Cast one spell without using a spell slot once per long rest.

Cast Kereska’s Favour once per short rest.

Ketheric’s Shield(if proficient)

+2 AC, +1 to spell save DC and spell attack rolls.

Advantage on Dexterity saving throws.

Darkfire Shortbow(if proficient)

1d6 + 2 piercing, gain resistance to fire and cold damage.

Cast Haste at level three once per long rest.