One thing you might customize is your character’s class.
There are classes that are strong melee attackers, effective support party members, and offensive spellcasters.
One such spellcasting class is the warlock.
Combine the sorcerer and warlock classes to become a well-rounded spellcaster that can deal serious damage on the battlefield.
One subclass is the fiend.
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Fiendish Resilience:Choose a damage pop in andgain resistance to it.
you might pick a new damage key in with eachshort rest.
Thewood elf or the wood half-elfare great picks because of their Fleet of Foot feature.
This gives them abase movement speed of 10.5m.
The best backgrounds for these are theentertainer, charlatan, and criminal.
This way, you’re less likely to be pushed off an edge.
When you create your fiend warlock, you’ll definitely need to have this on your list of cantrips.
This will increase your damage output as a warlock.
It’ll also increase your ability tomaintain your concentration on spells, such as hex.
Dexterityis the third ability you’ll need for your the fiend warlock because of theincrease in armour classit gives.
You’ll only haveup to twelve levelsper character.
That being said, it’s possible for you to change your choices per level by talking to Withers.
Eldritch Invocation:
Spell:Hold Person- this is a very useful spell to have.
Spell:Fireball- this is a greatalternative attack spell.
This is useful if you want to set something flammable on fire, causing more damage to targets.
This can save you and your allies from being put at a disadvantage in battle.
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Spell:Blight- this is a great spell thatdeals a lot of damage.
With this, it’s possible for you to deal8d8 necrotic damage.
Feat: War Caster- this is a great feat because it’ll help youmaintain your concentration on spells.
You’ll need this specifically for your hex spell.
Eldritch Invocation: Minions of Chaos- this will allow you tosummon an elemental to fight with youon the battlefield.
Cantrip:Friends- this is a great cantrip to have to win over people in dialogues.
This can be lifesaving in certain situations.
Eldritch Invocation: Dreadful Word- this will allow you tocastConfusionusing a warlock spell slot.
This can help you deal with several enemies at once for a few turns.
Seldom Caught Unawares: You gain a +1 bonus to initiative rolls.
Act 2: Can be purchased from Lann Tarv in Moonrise Towers.
Gloves:Daredevil Gloves
Doom Lobber: +1 bonus to spell attack rolls.
This effect can be toggled off.
Act 1: Can be purchased from A’jak’nir Jeera at Creche Y’llek.
Footwear:Evasive Shoes
Acrobatics +1
Act 2: Can be purchased from Mattis at Last Light Inn.
Act 2: Can be looted from a mimic’s corpse in Moonrise Towers.
Ring:Crusher’s Ring
Movement speed increased by 3m.
Ring:Ring of Twilight
Treader by Twilight: You gain a +1 bonus to armour class while obscured.
Act 2: Can be looted from a chest in a tower in the Ruined Battlefield.
Gainresistance to cold damage.
Gain spell:Haste
Act 2: This can be purchased from Dammon in Last Light Inn.
Gain an advantage on Dexterity saving throws.
Act 2: This can be looted from Ketheric’s body at the end of Act 2.
Armour: Cloak of the Weave
Absorb Elements:Absorb elemental damage once per short rest.
Act 3: Can be purchased from Helsik at the Devil’s Fee.
You’ll first need to convince her to open her special stock.
Act 3: Can be purchased from Mystic Carrion in Philgrave’s Mansion.
Act 3: Can be received from Lucretious as a reward from completing the Find Dribbles The Clown quest.
Infernal Evasion:When you fail a saving throw, you may use a reaction to succeed instead.
Hellcrawler:Teleport to an area and deal 2d8 fire damage where you land in a 3m radius.
Act 3: This can be found in a chest on the top floor of Wyrm’s Rock Fortress.
Amulet: Amulet of the Devout
High Spellcasting: You gain a +2 bonus to spell save DC.
Godswill:You gain an additional use of channel divinity charge.
Once used, it is restored upon taking a long rest.
Act 3: Can be looted from a chest in the basement of Stormshore Tabernacle.
Ring:Ring of Regeneration
Combat Regeneration:Heal for 1d4 hit points at the beginning of your turn.
Act 3: Can be looted from the ground after killing the avatar’s copy in the Self-Self Trial.
The Cheater’s Folly condition must not be triggered.
Arcane Battery:Alleviate the arcane burden of spellcasting with the power of this staff.
The next spell you cast doesn’t cost a spell slot.
Become a master of darkness with this optimized Way of Shadow Monk build.