InBaldur’s Gate 3, knowledge is everything.

Flavor-blast some powerful potions with your life essence.

If youre ready to learn, then the Knowledge Domain is for you.

12-Baldur’s Gate 3 Best Knowledge Domain Cleric Build_

Knowledge Domain clerics aren’t just about skills; they’re also about magic.

You have the entire cleric spell list to choose from alongsideuseful domain spellslikeCalm Emotions,Slow, andHold Person.

you might alsoread mindsusing your Channel Divinity at level six.

Baldur’s Gate 3 close up of Araj Oblodra.

You’re the total spellcasting package.

The spells you see in the chart above are merely recommended.

The one you use will depend on whether your target has a decent Dexterity score or not.

Baldur’s Gate 3 Knowledge Cleric

If they do, use Produce Flame.

Level two bringsShield of Faithbriefly, but it’ll be retired forLesser RestorationandSpiritual Weaponat level three.

Level eightalso brings us another feat, which should be animprovement to your Wisdom score.

Baldur’s Gate 3 Isobel looking down while light is illuminating her face

You’ll do thesame at level 12.

We’ll retire Mass Healing Word now thatMass Cure Woundsis online.

Best Races For A Knowledge Domain Cleric

Several races provide beneficial bonuses to a Knowledge Domain Cleric.

Baldur’s Gate 3 Knowledge Cleric and Team

Below we have thepotential races ranked best to worst.

Elf

As usual, wood elves offer a lot.

All good spells to add to the Knowledge cleric’s repertoire.

Baldur’s Gate 3 Lae’zel

The sword proficiencies will prove useful later, but the armour doesn’t really help.

Half-Elf

Wood half-elves are strictly worse than regular wood elves or drow.

Still,you get most of what elves get, so they’re a decent choice overall.

Baldur’s Gate 3 Knowledge Cleric Casting Spiritual Weapon

Gnome

Go deep gnome.

You’ll getadvantage on a ton of saving throws, SuperiorDarkvision, and Stone Camouflage foradvantage on stealth checks.

Forest Gnome offers a free speak with Animals, but you’re able to get that with potions.

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Dwarf

The weapon and armor proficiencies from most dwarf subraces are wasted.

Go with Duergar foradvantage against charms, paralysis, and poison, SuperiorDarkvision, and both theEnlargeandInvisibilityspells.

Half-Orc

Savage Attacks won’t do much, butIntimidationproficiency,Darkvision, andRelentless Enduranceare surprisingly beneficial for Knowledge clerics.

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Your choice ofadvantage on Stealth or poison checksdefine your subrace.

The other tiefling subclasses are less optimal as they prefer dealing damage with weapons.

Human

One extra skilland25 percent more carrying capacityis all humanity has to offer.

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That extra carrying capacity is great, but is it worth all those wasted skill proficiencies?

Dragonborn

One damage resistanceand abreath weaponare all dragonborn offers.

There are better races to choose.

Gale gets ready to cast a spell, and Shadowheart holds a glowing artifact

Lae’zel is more passionate than you’d think.

None

N/A

Armor

Amulet

+1 Breastplate

15 AC Medium Armor, reduces all piercing damage by one.

Pearl of Power Amulet

Restores a single Spell Slot of 3rd level or lower.

Baldur’s Gate 3 Knowledge Cleric Casting Eldritch Blast.

Ring of Protection

+1 AC, +1 to all saving throws.

Safeguard Shield

+2 AC, +1 to all saving throws.

These are the best spell combinations to use in Baldur’s Gate 3.

Baldur’s Gate 3 Complete Guide and Walkthrough

Disadvantage on stealth checks.

Spineshudder Amulet

Inflict Reverberation for two turns after dealing damage with a ranged spell attack.

Quickspell Gloves

Cast a cantrip as a bonus action once per short rest.

Triple-A Games

Coruscation Ring

When dealing damage while illuminated, also inflict Radiating Orb on the target for two turns.

Boots of Stormy Clamour

Inflict Reverberation for two turns whenever you inflict a condition on a hostile creature.

Callous Glow Ring

Deal an additional 2 radiant damage against illuminated creatures.

Baldur’s Gate 3

Re-roll damage on two or less, taking the higher result.

Advantage on attack rolls against lightly or heavily obscured targets.

The Dead Shot

1d8 + 2 piercing, Reduces the number required for a critical hit by one.

Double proficiency bonus for ranged attacks with this weapon unless they have disadvantage.

We’ll start withReverberationprovided byBoots of Stormy ClamourandSpineshudder Amulet.

This can easily result in a quick kill, turning the tide of battle in your favor.

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