Harness the rage of various beasts with this BG3 Wildheart Barbarian build.
As a barbarian, you’re free to be a fierce fighter in battle thanks to your rage.
One subclass you could choose is to become a wild magic barbarian.
This subclass enjoys wild magic when they rage, and this can grant random powerful abilities.
This allows them to dealmore damagewhen usingmelee or throw attacks.
This also gives theman advantage in Strength checks and saving throws.
Not only that, these barbarians can alsorestore level one, two, and three spell slots of allies.
This makes them useful to have alongside spellcasting party members.
GainRage: Wild Magic
When you begin to rage, you gain arandom Wild Magic effect.
Ability
Recommended Score
Strength
17
This improves damage done bymelee weapons.
Dexterity
16
This gives youhigher initiative and armour class.
Constitution
14
This increases yourmaximum hit pointsandunarmoured armour class.
Later in the game, you may find equipment that canset your ability scores to a high number.
This inspiration allows you toroll your dice again, should you fail.
Thesoldier backgroundis perfect for wild magic barbarians, because they can gain inspiration fromperforming impressive feats in battle.
12
Feat:mobile
This willincrease your movement speed by 3m.
In addition, dashing willprevent difficult terrain from slowing you down.
You alsodon’t provoke opportunity attacksfrom enemies you make melee attacks on.
Act 1: Can be looted from the Bulette in the Underdar.
Headgear:Haste Helm
Smooth Start:Gain momentum for 3 turns.
Act 1: This can be found in a chest by the Blighted Village waypoint.
Gloves:Bracers of Defence
+2 to armour classwhile not wearing armour or holding a shield.
Ring 1:Crusher’s Ring
Increases movement speed by3m.
Ring 2:Caustic Band
This adds+2 acid damageto your weapon attacks.
Act 1: This can be purchased from Derryth Bonecloak in the Underdark.
you could also use theCommandspell to cause him to drop it.
Exoskeletal Endurance:Reduce all incoming damage by 2.
Act 3: This can be purchased from Exxvikyap in the Rivington General store.
The targets receive half damage on a save.
Menacing Attack:Usable once per turn.
This ability does not consume superiority dice.
Gloves:Gauntlets of Hill Giant Strength
Set the wearer’sStrength score to 23.
The enchantment has no effect if their Strength score is higher without it.
+1to Strength saving throws.
Act 3: This can be found on a pedestal in the Archive Room of the House of Hope.
Infernal Evasion:When you fail a saving throw, you may use your reaction to succeed instead.
Hellcrawler:Teleport to an area and deal 2d8 fire damage where you land.
The impact blast spreads in a 3m/10ft zone.
Act 3: This can be found in a chest on the top floor of Wyrm’s Rock Fortress.
Amulet:Amulet of Greater Health
Set the wearer’sConstitution score to 23.
The enchantment has no effect if their Constitution score is higher without it.
Advantage onConstitution saving throws.
Refreshes after a long rest.
You must not have activated the Cheater’s Folly condition.
If he is dead, you might steal it from Rolan in Ramazith’s Tower.
This weapon grants you advantage on attack rolls against large, huge, or gargantuan creatures.
Giant Form:Grow to a fearsome size.
Act 3: This can be looted from Ansur’s body after defeating him in The Dragon’s Sanctum.
Do what barbarians do best: hit things.