We walk you through all the required steps to free Orpheus in Baldur’s Gate 3.
Additionally added new possible strategy in overcoming High Hall Courtyard while increasing possible strategies with newly discovered summonable allies.
Every ally in this room can be summonedto aid you in the final battle.
A new toggle: “Call Forth Allies” will be visible.
Allies cannot be summoned pre-combat.
This will move them into a prime position for the impending combat.
There isno benefit in sneakingviaInvisibilitysince the archers up top have See Invisibility active.
There is a known cheese for this entire area up to the Netherbrain up at the top.
This requires casting Sanctuary on one creature and running straight to the top - preferably with Haste active.
Don’t attack any creatures and reach the Netherbrain without taking a single point of damage.
This, while funny, does detract from one of the most fun challenge areas of the game.
This position also means you’ll be capable ofusing Psionic Backlash when the ranger eventually usesEnsnaring Strike.
Yourcentral troops should begin summoning alliesonto the field.
They consist of Zevlor, a paladin, and a cleric.
At this point, they should explode the ogre and a number of lesser enemies gathered here.
At this point, how you proceed is up to you.
TheArmored Owlbearmay be epic, but it is currently bugged to only deal unarmed striking damage and Dash.
Thegreatest threat on this map is the giant Beholderthat will begin rushing down the stairs toward you.
Your spellcaster can easilystrike them with a well-timedFireball,Ice Storm, or any other great area-attack spell.
No matter what you choose, they’ll rush past you.
There is no point in going right unless all members of your party can fly or teleport.
Otherwise, keeping attacks likeThunderwaveis very helpful here.
The falling missiles areindicated by glowing yellow-orange (or sometimes blue) sigilson the ground.
You must avoid ending your characters' turns on these sigils.
At the top of the stairs on the left, you’llencounter a door.
Only one character needs to reach this doorto end the encounter.
When they touch the door, the nautiloid will stop firing.
This will end the game here.
If you decide toclimb the Netherbrain stem, we wish you luck in your final encounter.
When to summon your allies in the final journey might be a tricky subject.
But don’t worry, our guide will tell you everything you’re gonna wanna know.