We walk you through all the required steps to free Orpheus in Baldur’s Gate 3.

Additionally added new possible strategy in overcoming High Hall Courtyard while increasing possible strategies with newly discovered summonable allies.

Every ally in this room can be summonedto aid you in the final battle.

Split Image Of Duke Ravengard, Armored Owlbear Cub, And Dame Aylin Before Final Battle In Baldur’s Gate 3

A new toggle: “Call Forth Allies” will be visible.

Allies cannot be summoned pre-combat.

This will move them into a prime position for the impending combat.

Split Image Of Raphael, The Emperor Illithid, And Freed Orpheus In Baldur’s Gate 3

There isno benefit in sneakingviaInvisibilitysince the archers up top have See Invisibility active.

There is a known cheese for this entire area up to the Netherbrain up at the top.

This requires casting Sanctuary on one creature and running straight to the top - preferably with Haste active.

Flaming Fist Gives Speech To Zevlor, Dammon, and Withers Before Final Battle In Baldur’s Gate 3

Don’t attack any creatures and reach the Netherbrain without taking a single point of damage.

This, while funny, does detract from one of the most fun challenge areas of the game.

This position also means you’ll be capable ofusing Psionic Backlash when the ranger eventually usesEnsnaring Strike.

Player Highlights Summon For Owlbear Cub Battle-Ready In High Hall Final Battle Baldur’s Gate 3

Yourcentral troops should begin summoning alliesonto the field.

They consist of Zevlor, a paladin, and a cleric.

At this point, they should explode the ogre and a number of lesser enemies gathered here.

Ranger Crossbow Enemy Fire Arcane Interference Arrow On Turn One Of Final Battle In Baldur’s Gate 3

At this point, how you proceed is up to you.

TheArmored Owlbearmay be epic, but it is currently bugged to only deal unarmed striking damage and Dash.

Thegreatest threat on this map is the giant Beholderthat will begin rushing down the stairs toward you.

Player Highlights Paladin Enemy In High Hall Courtyard Before Battle In Baldur’s Gate 3

Your spellcaster can easilystrike them with a well-timedFireball,Ice Storm, or any other great area-attack spell.

No matter what you choose, they’ll rush past you.

There is no point in going right unless all members of your party can fly or teleport.

Gale Prepares To Cast Lightning Bolt On Line of Goblins At High Hall Courtyard In Baldur’s Gate 3

Otherwise, keeping attacks likeThunderwaveis very helpful here.

The falling missiles areindicated by glowing yellow-orange (or sometimes blue) sigilson the ground.

You must avoid ending your characters' turns on these sigils.

Orpheus Illithid Pulls Down Rangers From High Hall Courtyard Wall With Black Hole In Baldur’s Gate 3

At the top of the stairs on the left, you’llencounter a door.

Only one character needs to reach this doorto end the encounter.

When they touch the door, the nautiloid will stop firing.

Lae’zel Summons Florrick’s Cohort Beside The Watch Summon In High Hall Courtyard In Baldur’s Gate 3

This will end the game here.

If you decide toclimb the Netherbrain stem, we wish you luck in your final encounter.

When to summon your allies in the final journey might be a tricky subject.

Gale Casts Fireball On Explosive Barrels And Kills Swarms Of Enemies In Baldur’s Gate 3

But don’t worry, our guide will tell you everything you’re gonna wanna know.

Lae’zel Summons Gur Huntwardens On Wall Behind Goblin Trackers In Baldur’s Gate 3

Beholder Spectator Rushes Down Stairs At High Hall Toward Party In Baldur’s Gate 3

Lae’zel And Yurgir Defeat The Beholder At High Hall On Stairs Beside Dragon Inferno In Baldur’s Gate 3

Gale Casts Fireball on Mind Flayer And Intellect Devourers In Northern High Hall Baldur’s Gate 3

Karlach Finds Potion Of Superior Healing At High Hall After Freeing Survivors In Baldur’s Gate 3

Zevlor And Hellrider Paladin Smite Final Crossbow Ranger Enemy At High Hall In Baldur’s Gate 3

Party Enters High Hall Tower On Way To Netherbrain Stem In Baldur’s Gate 3

Player Is Struck By Crashing Missile From Nautiloid and Knocked Prone In High Hall Tower Baldur’s Gate 3

Lae’zel Prepares To Destroy Oak Doors With Weapon In High Hall Tower Baldur’s Gate 3

Orpheus Illithid Reaches Metal Doors At Top of High Hall Tower To Reach Netherbrain In Baldur’s Gate 3

Orpheus Illithid Reaches The Netherbrain Stem In Baldur’s Gate 3

Split Image of Armoured Owlbear Cub, Lae’zel using summoning horn, and Red Dragon swooping down in Baldur’s Gate 3.

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Baldur’s Gate 3