Show those folks just how Unstoppable they really are.
But it isn’t just the city you’re here to save.
You’re here for your kidnapped ally - dead or (hopefully) alive.
You’re here to avenge the needlessly murdered.
You’re here to put Orin in her place.
Expanded old guide covering normal playthrough to now include fighting Orin the Red in the Dark Urge playthrough.
Baldur’s Gate 3 is the long-awaited next chapter in the Dungeons & Dragons-based series of RPGs. Developed by Divinity creator Larian Studios, it puts you in the middle of a mind flayer invasion of Faerûn, over a century after the events of its predecessor.
What Is Orin The Red’s Fight Gimmick?
The first and most important part of her gimmick is thatshe has the trait: “Unstoppable.
Unstoppable creatures cannot be moved by external forces - mundane or magical.
There are 12 charges of Unstoppable in Honour Mode.
The chanting cultists areall protected bySanctuaryandcanonly be damaged by area-effect spellsthat graze them.
This means that spells likeIce StormorFireballcan be effective against them.
The Cultists can also use spells that affect your movement and actions via various conditions (like Slow).
For this reason,we recommend bringing someone withCounterspell.
Unstoppable
Reduce the next attack taken by the entity to 1 and consumes one charge of Unstoppable.
Unstoppable creatures cannot be moved by external forces - mundane or magical.
Darkvision
Orin can see 12 in the dark.
Uncanny Dodge
Orin can use her reaction to halve the damage of an attack she can see.
Fast Hands
Orin has an additional bonus action.
Magic Resistance
Advantage on Saving Throws against spells and magical effects.
Perfect Sentry
Orin cannot be surprised.
Deals seven 3d10’s of Piercing damage (21-210 damage).
Legendary Resistance (Honour Mode Only)
Add +10 to next Saving Throw against an incapacitating condition.
Targets still take half damage on a success.
Relentless Lunge
+10 to hit; 16m.
Deals 2d6 + 6 Bludgeoning.
Let The Slaughter Begin
All nearby creatures are marked on a failed Constitution save.
If they die, Orin becomes harder to kill (granting her a +1AC).
Multiattack
+10 to hit; 3m.
Deals 4d4 Slashing damage over four attacks.
Crimson Mischief(Human Form Only)
Deals 1d6 + 1d4 Necrotic damage.
Turn “3”: Fighter
Fighter attacks 3x, action surges, attacks 3x again.
May finish Orin if Fighter was unlucky with damage rolls.
They’re not much of a risk to your health, but they are very annoying to fight.
It’s a long and tedious process in many cases.
But remember tosearch for Orin’s loot.She has some nice treasures for you to take.
However, her death spot is a little tricky to find in the lighting.
This includes:
We do not recommend interfering in any way during the duel.Keep this fight a 1v1.
Anything to increase your ability to prevent being knocked Prone and the Frightened condition is paramount here.
This is the more difficult fight of the two.
Fighting Orin is no easy task, especially in higher-level difficulties like Tactician and Honour Mode.
Eventually, you’ll be able to put Orin in her place.
Will you accept it?
Or will you dare to shun the God of Murder in the flesh?
The third act of Baldur’s Gate 3 offers up a compelling quest to stop a murder plot.
Baldur’s Gate 3 is the long-awaited next chapter in the Dungeons & Dragons-based series of RPGs. Developed by Divinity creator Larian Studios, it puts you in the middle of a mind flayer invasion of Faerûn, over a century after the events of its predecessor.