You’ll want to take every edge you’re free to get against Yurgir.
Sometimes, a tongue cuts deeper than any sword or spell…
Complete the first night puzzle with the flaming lanterns and then fight theReconstituted Duelists.
After the fight, travel east from where Shar’s grand statue stands tofind Yurgir in the east wing.
You should see aDisplacer Beast leading you through a doorway.If you wish tospeak to Yurgir, follow itwithout hiding.
This will allow you freedom of all three options with Yurgir.
Baldur’s Gate 3 is the long-awaited next chapter in the Dungeons & Dragons-based series of RPGs. Developed by Divinity creator Larian Studios, it puts you in the middle of a mind flayer invasion of Faerûn, over a century after the events of its predecessor.
Jump across a broken gapsection to a set of stairs leading upward.
Hideand, after a successful Perception that reveals Yurgir’s troops,position your troops behind themas you prefer.
Upon a successful roll, you’ll be given a map area to search.
Attack and kill this ratto summon a horde of more of them.
Elves are immune to this.
You’ve always had an audience - your followers.
Get rid of them.
Each persuasion check will be anincreasingly higher DC.
If you failone of these,Yurgir will initiate combatwith you.
However, we recommend at leasttrying this routeif you don’t want to spare him.
Any success or multiple will be a huge benefit to your fight.
If all three are dead, you will automatically complete this fight and quest without needing any further effort.
Take the Umbral Gemand leave.
you’ve got the option to speak with Raphaelat your camp during your next long rest.
Magic Resistance
Advantage on Saving Throws against spells and magical effects.
Invisibility
Yurgir can cast Invisibility on himself as a bonus action.
Attacks
Hellfire Hand Crossbow
+9 to hit, 15m; 1d6 + 5 Piercing damage.
Infernal Dagger
+7 to hit, 5ft; 2d4 + 6 Slashing damage.
Also deals an additional 4d10 Poison damage on a failed CON save and poisons target for two turns.
They are timed bombs that explode on their second turn for massive damage.
Concussive Burst
Deals 5d8 Thunder damage and pushes back targets 8m on a failed CON save.
Targets still take half damage on a save.
This also may Blind the target.
Yurgir is no easy fight, especially if you’re fighting all of Yurgir’s companions as well.
Witchbolt can also be usedif he’s revealed, able to freely undo his Invisibility each turn it lasts.
This is an excellent tool to usefor yourmelee fighters.
If you began the fighton the bottom floor, you’ll have the deck stacked against you.
Displace
Teleport a short distance with another creature on a failed Constitution save, dealing Psychic damage on transport.
Yurgir canuse Volatile Clusterto throw three of these handbombs and time them for the next round.
However, hisminions also carry their own bombs.They can throw one that explodes on impact.
When Nessa’s dealt with, it’s possible for you to focus on those upstairs.
You canreach the upstairs by:
UsingMisty Stepis a good idea for Wizards with access to spells likeThunderwave.
This is also acceptable for those who began the fight using the secret high path.
Fireball, unfortunately, is not the answer this time.
As the number of Merregons decreases, he’ll be more likely to cast Invisibility.
Reveal him through his Invisibility through any of the methods listed above.
When Yurgir is revealed,go all out against him.Every turn against him matters.
Ensure you deal as much damage as possible before he has the chance to turn Invisible again.
After focusing on Yurgir, you should eventually be able to dispatch him.
That will leave you to dispatch whoever might be left.
It may be an arduous process, but you’ll nonetheless come out victorious after a few rounds.
He’ll turn to ash upon his defeat.Loot his ash pileto take anInfernal Ironand his uniqueHellfire Hand Crossbow.
When youreturn to your camp for a long rest,Raphael will approach you.
Speak with him, and you’ll officially complete this quest.
Smite your foes into dust with this powerful Vengeance Paladin build.
Baldur’s Gate 3 is the long-awaited next chapter in the Dungeons & Dragons-based series of RPGs. Developed by Divinity creator Larian Studios, it puts you in the middle of a mind flayer invasion of Faerûn, over a century after the events of its predecessor.