Some, more than others, will require you to go the extra mile.
The commander is not alone.
Resting within the Harper haven of Last Light Inn, you could find this holder-of-secrets in a comatose state.
Art Callugh is theonly patient in the beds.
You’re given a letter that points you in the direction of the"House of Healing."
To do the rest of this quest, you willneed the Moonlantern.
To begin, start from the area where you had the ambushto get the Moonlantern.
From here,travel northwestto reach the Rethiwin Mason’s Guild.
you’ve got the option to choose to accept or deny her special request.
Either way,carry on past herand into a large area with a stone mausoleum in the center.
Themausoleum is guardedby several Shadows and three Shadow-Cursed Harpers.
The mausoleum is worth investigating, using the plaques to enter.
Inside is a special Sharran Sanctuary where you might safely rest and explore without combat.
Your destination is through thelarge wooden doors in the room and to your left.
There are several other ways inside the House of Healing.
To do so, you’ll want towalk into the room and speak with him and his assistants.
Not a student, but a master.
He’ll understand the assignment, and his own assistant will use him for a lesson - killing Malus.
After, they won’t fight you, and you canloot the lute from himwithout consequence.
You’ll unfortunately miss out on one of the coolest encounters in the game, however.
To increase your likelihood of success, we recommend bringing Shadowheart to talk with Malus in your stead.
If anyone knows Shar and her teachings, it’s our resident grumpy cleric.
Turn Resistance
Malus has advantage on saving throws made by Turn Undead or related effects that turn the undead.
This happens on the assistant’s next turn.
Lovely Assistant
Malus can reanimate (revive) one of his assistants to 12HP as a Bonus Action.
Bonesaw
+5 to hit, 5ft; Deal 1d8 + 3 Slashing damage.
Artificial Leech
+8 to hit, 5ft; Deal 1d4 + 5 Piercing damage.
Syringe
Trepan
+8 to hit, 5ft; Deal 1d6 + 5 Piercing damage.
Claws
+8 to hit, 5ft; deal ?d?
- 4 Slashing damage.
If the creature struck is not at full HP, Malus can use this attack twice.
The danger he poses is in theraw damage and possible effectshe deals in a single turn.
The trick to this fight is not necessarily dealing with Malus Thorn but actuallyhis assistants.
His assistantseach carry a special weapon item.
Once per turn, he willcall on one of his assistantsto come forward and hand him that item.
If they reach him,he can equip it.
You’ll need tostop each of the assistants before they reach Malusto the best of your ability.
You’ll need tofocus on later-called assistants.
This fight is infinitely easier when you know theorder of assistants and weaponshe calls for.
Having the ability to useMisty Stephere is a huge bonus.
you could swap around the room, avoiding Malus and taking out the sisters as needed.
With Vanessa prioritized above all others, take out the assistants and thenbegin focusing on Malus.
Keep your healer busy while you go to town on Malus.
They arealways revived at 12HP~(depending on difficulty).
you’re free to defeat these revived assistants relatively easily.
This was not fixed as of Patch 7.
There is also the surgery patient to consider.
You get an achievement if you killed Malus before he performed surgery on his patient.
However, there isno known way to save the patientat this time.
Keeping your distance isn’t easyeither with the risk of Malus Thorm’s Grasping Appendage action.
You’ll be prompted toplay the lute.Do so.
As you play the lute, Art Callugh will finally awake.
You canchoose to speak with himand gain more information about his dreamsor let Halsin do the talking.
You only need to last five rounds.