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Botany Manoris a game where you play as retired botanist Arabella Green.
Your goal is to grow the plants needed to publish your herbarium.
The best bits of info for the budding botanist.
The difficulty level also increases in parallel to the chapters.
We’re here with this guide by your side.
Navigate to the section titled ‘Fresh Start,’ which is where the first chapter is located.
In later chapters, there will be pages for multiple plants.
On the right side of the plants, you’ll find where their seeds are located.
The first step to growing a plant is, of course,finding its seed.
Then, you’ll need to find a few clues about that plant.
After that, you need tofigure out the connectionsbetween them and somehowmake this plant bloom.
Immediately to your left, you’llfind a seed table.These seed tables are located in various places throughout the manor.
On the seed table, there’s a note titled ‘Potting Instructions.’
You’ll need to find the seed first.
Since this is considered a tutorial, you’ll easily locate it.
Theseed bags containing the seeds will glow, so you might select them from a distance.
Find The Clues Needed For Windmill Wort
Add soil to the poton the table.
In the Seeds Inventory section of the table, you currently only have the seed for Windmill Wort.
Now, all you have to do is solve the puzzle needed to grow it.
Go to the front of the door on the left side of the seed table.
Also, you’ll need to revisit the place where the clue is to remember what it is.
So, adding clues again will be beneficial to avoid unnecessary back and forth.
Another paper is hanging on the chalkboard.
This one is about ‘Ideal Soil Temperatures.’
The table on it shows the ideal temperature degrees for each flower key in.
Thanks to the previous clue, you knowWindmill Wort is a Volcanic Flower.
There’s a door to the left of the chalkboard.
On the table to the left of the corridor leading to the door, there’s a newspaper.
It contains news about Somerset, our place of residence.
However, this newspaper isn’t a clue.
It just narrates events, so not every interaction you make has to be a clue.
On the right side of the newspaper, there’s a postcard from Marianne.
Initially, it might seem a bit meaningless.
But at this point, what you better do islook at its back.
Always venture to rotate objects to gather extra information.
Place it as well.
Now, all you have to do isfigure out the connection between all the cluesand make the flower bloom.
So, how will you provide a 60-degree temperature to Windmill Wort?
This way, you’ve solved the puzzle of Windmill Wort and made it bloom.
Additionally, since the smog in the conservatory is gone, you might now see clearly.
So, there’s nothing more to do here.
Exit through the door on theleft side of the blackboard.
Continue along the path, and at the end, you’ll see it split into two.
Go back and take the other path you haven’t followed.
This is the gatehouse.
Go to the iron gate of the garden and unlock it with the key.
Proceed straight ahead andenter the manor.
You’ll see a Seed table.
The room to the left here is the Flower Room.
If you bringevery plant you’ve grown here,you’llunlock the achievementcalled ‘Flower Arranging’.
bring up the wooden door to the right of the Seed table and enter.
Then, Chapter Two titled ‘Survivors Of Adversity’ will begin.
Find out how to grow Wolfglove and Pixie Tears in Botany Manor with this guide.