The best bits of info for the budding botanist.
Additionally, this time, you’ll be inside the manor.
If you’re ready, let’s begin!
In this chapter, you’ll need to grow two plants named Ash Plume and Fulguria.
Head to the roomlocated on the right side of the Main Hall.
Here, on the small table with a lamp, you’llfind a seed package.
That one belongs to Fulguria.
Each of them has some notes related to the camera on the back.
Since you don’t know the code yet, skip it for now.
fire up the wooden door to the left of this door and proceed.
Go downstairsand return to the small table with the photographs.
This room is the Dining Room.
The leader of the tribe was searching for a flower to prove himself, named Fulguria.
This flowerblooms only during a thunderstorm.
Place it in the section for that plant.
You’llfind the key to the Back Terraceon the tray on top of it.
The instrument resembling a piano in this room is actually a harpsichord.
Playing itunlocks the achievement called Piano Woman.
Opposite this table, there’s another workstation.
He mentions that this has affected milk production.
What the farmer says in the note is related to what’s described in the folklore book.
So, add this note to Fulguria’s clues.
Don’t forget to add them.
Additionally, there’s an old-style camera in the room.
you’re able to’t use it at the moment.
There’s a saucer in front of the whiteboard opposite the camera.
In the middle of the room’s seating area, there’s a coffee table.
On this table, there’s amanual explaining how to take photos.
Finally, return to the table with the farmer’s note.
Add it as well.
But now that you know the recipe, you canreturn to the Apothecary and produce itthere.
For its recipe,you need potassium and magnesium.
Since the ratio is two to one,pour potassium twice and magnesium onceinto the flask.
Then, take this mixture andpour it into the containernext to the camera.
If you take a photo of any plant other than Fulguria,you unlock the ‘Photographer’ achievement.
you might bring Windmill Wort from the first chapter here and use it for this purpose.
Return to the Main Halland go to the room at the entrance of the Manor.
There will be a seed table there.
Add soil to the pot, plant the Fulguria seed, and water it.
Then,take it to the front of the camera.
This way, Fulguria will bloom.
you might do this even after blooming the Fulguria.
Enter the corridor to theleft of the large tree in the room.
Add this to your clues.
To the right of the Dartmoor poster, there’s a book titled ‘Pyrophiles’ on a table.
It mentionshow some plants have adapted to forest firesin places where they are frequent.
Don’t forget to add this to your clues.
At the end of this corridor is a room called the Painting Room, which is also locked.
At the end of the corridor is the Back Terrace dooryou have the key for.Open it and proceed.
On the left, there’s a white door that can only be opened from the other side.
As you go down the stairs a bit and turn left, you’ll see a seed table.
Since you don’t have Ash Plume seeds yet, this won’t be useful to you.
There’s also nothing related to Ash Plume on the white table with an umbrella in this area.
Add this to your clues.
Additionally, one of the sights stops listed on the Dartmoor poster in the corridor was Wistmans Wood.
Down the stairs on your left, there’s another locked door on the other side.
Besides that, there’s a notebook with non-clue notes about the kitchen.
The only important thing in this area is thekitchen key inside the trayto the right of the notebook.
Take it and initiate the door to the kitchen at the other end of the corridor.
On the left of the scale, there’s a cupboard with a mysterious symbol on it.
In short, this part of the kitchen isunrelated to Ash Plume.
It’s not a clue like the others.
There’s a book titled ‘Hazells Priceless Recipes’ on the large kitchen table.
It contains arecipe for roasted chestnuts.
It also suggests that apan above the fire could help with this.
Chestnuts with hard shells are similar to Ash Plume in this respect, aren’t they?
Add this to your clues.
To the right of the kitchen fire, enter through the wooden door.
On the right side of this room, there’s a framed poster with a poem on it.
It provides information about Wistmans Wood and the tree species found there.
Thistree species is Oak.
Add this to your clues.
There’s a duck figurine on the left side of the poem.
If you inspect it, you canunlock the achievement ‘Quack Quack!
Exit through the stairs in this room and pop launch the wooden door.
On your right, there aresome logs divided by key in.
It mentions that if youburn different types of wood, you canobtain different smoke aromas.
Add this to your clues; now you have every clue about Ash Plume.
All you’re gonna wanna do now is to grow it.
So, you shouldbring the Ash Plume pot here.First, return to the Main Hall.
Take the potback to the kitchen.Apply the method related to chestnuts.
Place the pot on the kitchen fire.
This will crack the seed’s hard shell and allow it to sprout.
Then, bring the potto the smokery,placing it on the saucer there.
it’s crucial that you create a suitable smoke aroma for this seed.
Place the log into the holeinside the smokery with charcoal on top.
This will grow the Ash Plume.
Afterward, you’llreceive a gatehouse delivery notification.
When you return to the gatehouse, you’ll receive a letter from the ironmonger.
A new key has been provided for the Orchard section.
Take the keyfrom the tray.
Go to the left side of the main fountain garden of the Manor.
Use the key toopen the Orchard gate.
This will conclude Chapter Two, and then the next chapter, ‘Peculiar Petals,’ will begin.
Find out how to grow Wolfglove and Pixie Tears in Botany Manor with this guide.