Since the manor is quite large, finding clues and solving puzzles can sometimes be challenging.
The best bits of info for the budding botanist.
If you’re ready, let’s begin Chapter Three, also known as ‘Peculiar Petals’!
Along this path, you’llspot a round table and a crate filled with toyson your left.
Start byplacing this clue directly into the Clues sectionfor Wolfglove.
Find The Pixie Tear Seeds
Next, follow the path back to the table.
You’llcome across the house’s wooden workshopbeside a table with an umbrella.
Enter the wooden workshop.
Find Microscope Slides
Return to the path of the garden once again.
This time, you need togo to the sheltered and columned area directly opposite the gatehouse.
Upon examining them all, you’ll notice thatPixie Tears is different from the others.
Find The Seed Table
Next, return along the path you’ve followed so far.
Add soil to the pot.
Below the press, there’s a saucer where you’re able to place your pot.
Put the pot there.
Next, turn your back to the press and head towards the picnic table.
Behind it, you’ll find a table with logs underneath it.
On this table,there’s a list containing sugar, tannins, and acid values for Apple Blending.
What interests you is sugar because, as you remember, Pixie Tears can perform photosynthesis with organic matter.
Remember, themaximum amount your pots can hold is 97 grams.Add Apple Blending to Pixie Tears' clues.
Now, it’s time to solve the puzzle of Pixie Tears.
The framedpicture already shows the appearance of the apples listed in the Apple Blending.
Therefore, you’re free to snag the ones you want by distinguishing them based on their appearance.
Thus, the flower will bloom.
Your next goal is to bloom Wolfglove to complete Chapter Three.
Next, what you should probably do isenter the stone-columned and roofed area opposite the wooden workshopin the garden.
Don’t forget toadd the Letter from Builder to Wolfglove’s clues section.
Reach The Terrace
Next, return to the path you always follow and climb the stairs.
Then, don’t forget toadd it to Wolfglove’s clues section.
To the left of this book, there’s a brochure about Alpine Exploration.
As you proceed and turn left, you’ll come across another door.
This is a shortcut to the Orangery, a place you’ve been before.
Next to the key, there’s a note about the broken stairs.
Don’t forget the goat symbol with a star between its horns on the stamp of the envelope.
Across from the building plan, next to the purple flower, there will be a table.
You’ll find the Invitation Field Trip envelope on it.
On the wall just above it, there’s the Research Team Photograph.
On the large table behind the canvas, there’s another note.
This note, written by Mrs. Patterson, is about kitchen scales.
On the right side of the note, there’s a book about religious symbols.
Apart from the Botanical Painting, there’s nothing else to examine in this room.
You’llsee the Religious Blessing above the tablewith candles.
Towards the end of this blessing, it says:
Remember the year of construction.
For this, friends is the key.
You need toremember when the manor was built.
This means you are getting closer to what you’re looking for.
Do you remember the construction date of the manor in the Painting Room?
You’ve found the priest hole.
By solving the puzzle of the scale and weights, you’ll alsounlock the achievement called History Sleuth.
Reach The Room At The End Of The Corridor
Proceed down the corridorand reach its end.
Then,use the white door on your left to exit this room.
You’ve reached the bottom floor of the place with broken stairs.
First,pick up the seed bag in front of the fountain.
When you launch the box on this table, you’llfind some souvenir coinsinside.
Do you recall the symbol with a star between a goat’s horns?
You saw it on a stamp.
Check the backside of the coin with the goat icon anddon’t forget the information, Weisshorn Switzerland.
You’ll also find a notebook titled Field Trip Journal.
There’s nothing particularly intriguing here.
Repairing the stairs unlocks theachievement called Fixer Upper.
This will allow the seed to sprout.
Recall Weisshornamong the Souvenir Coins.
Then, look across from the seed table.
Take another look at the Tower Wind Research book,focusing on Test 5/6 page.
Here, thetest was conducted on the fourth floor with a windspeed of 40.
Second Floor
kill the windows.
Third Floor
Open all the windows completely.
Adjust all the windows as you saw in Test 5/6.
Finally, you’ll receive the Gatehouse Delivery notification.
Thenew code will be the initial letters of her name, consisting of three letters.
So, Elizabeth’s full name is Elizabeth Ann Hopgood, andher initials are “EAH”.
Upon opening the door, you’llearn the Lockpicker achievement.
There are many rooms and gardens to discover, all set inside a beautiful countryside surrounding.
Using what’s available to you in the manor, you must create the ideal conditions for each plant.
Botany Manor is a first-person puzzle game set in a Victorian English manor. It’s 1890, and you play as botanist Arabella Greene, who is working to finish her botanical research book ‘Forgotten Flora’.Explore a complete historical English manor and its grounds, researching how to grow rare plant specimens from seed. There are many rooms and gardens to discover, all set inside a beautiful countryside surrounding. The manor is filled with mysterious clues for you to discover, including books, posters, letters and fascinating Victorian contraptions.The plants you grow are fantastical, but still inspired by real phenomena in nature, so some of them require you to think outside the box. Using what’s available to you in the manor, you must create the ideal conditions for each plant. Room by room, you learn more about the life and career of Arabella, and the challenges she faced as a woman navigating her scientific career.Botany Manor offers a relaxing and peaceful environment, feel free to stop and smell the roses.