Dealing with four different plants and solving their puzzles in the fourth chapter was quite a challenging experience.
The best bits of info for the budding botanist.
Being the final chapter of the game, it presents quite challenging puzzles.
You’ll solve these puzzles in the area called Formal Garden.
Inside this structure, you’llfind the seed package of the Springdance Shrub.
Descend the stairs to the right of the white-domed structureand follow the path.
You’ll come across a painting next to the pond, depicting the structure you were just in.
If you’ve examined the other paintings before this, you’llunlock the achievement called ‘Art Lover’.
You’ll find asmall green table in the grassy area on the other sideof the path.
On the table lies abook titled ‘Phenomena of Spiritualism’,which discusses Will’o Wisp.
By filling the pool, youunlock the achievement called ‘Frogger’.
Additionally, there’s abook titled ‘Bioluminescence’on this table.
The book mentions thatsome plants can produce their own lightand typically where they are found.
Also, on the green table in this area,there is a Greeting Card.
On the back, it says that theSpringdance Shrub has grown back in your garden.
It mentions a farmer getting lost in the dark and seeing a blinking light in a cave.
He believed that this is a Morse code meaning “Attention.”
Since this clue is related to lights, add it to Fool’s Emerald’s clues.
Next, you need togo to the left side of the garden.
Here, you’llfind a wooden arch covered with plants.There is also a green table.
On the table, there is a note from Mr. Bennett admitting to breaking the lawn mower.
He mentions hitting the handle you used to repair the pool.
Add this message to Fool’s Emerald’s clues.
Also, in this part of the garden, there is a wooden workshop.
Enter that small structure.
On your right side, there are various interesting types of pots.
On the left side of the shed, there’s a Growing Hydrangeas article.
It mentions that they contain anthocyanin and theircolors change depending on the pH levelof the environment.
These colors are said to vary between red, purple, and blue.
Add this note to Fool’s Emerald’s clues.
Additionally, there’s a Soil pH Research table on the same table.
Sinceyou need one last clue related to Fool’s Emerald, such interconnected cluescannot be related to it.
Leave the table andcontinue along the path.
On a table here, you’llfind the Boathouse key on a tray.
Remember, one of your friends mentioned something about Springdance Shrub and pollination on the Greeting Card.
Therefore,add the Bird Poster to this plant’s section.
You’ll see a white bench in front of the structure you’re in.
On the left side of it, there’s a bird feeder and bird seeds on a table.
Don’t forget to examine them because bird seeds are one of the clues you are looking for.
This was the last duck figurine you could examine.
If you’ve examined all the ducks, including this one, you’llunlock the ‘Quack!
If you use this machine towrite S.O.S,you’llunlock the ‘Help?’
Examine the Morse Code paperin the briefcase.
Thenadd this clue to the section where Fools Emeraldis located.
This way, you’ve found all the clues.
Then take its pot to the dark area across from the pool.
Place the pot on the saucer on the table inside, andopen the Telegraph.
you should probably write ‘Attention’,which corresponds to ‘KA’ in Morse code.
you’re able to now leave from here.
First, find themost important thing in front of the window,which is theOscilette Seed.
To the right of the door, there is a book called ‘How Weeds Spread’.
The mystery here is how the seed knows when the animal is asleep.
Add this clue to Oscilette’s section.
On the table in the middle of the room,there is a board game.
What you should probably do is carefully read the information about the animals on the game cards.
In the ‘How Weeds Spread’ book, it mentions that critters take Oscilette to their nests.
In the ‘Animal Heartbeat’ book, it states that a sleeping Red Squirrel’s heartbeat is 120 bpm.
Now, exit this structure and go back to the seed table below the stairs.
Add soil to the pot,plant the Oscilette seed, and water it.
Thenreturn to the roomwhere you were before.
Place theOscilette pot on the saucer next to the phonograph.
you better add the appropriate record from the ones next to the phonograph.
Place it on the phonograph and start the rig.
Use the Seaweed bottleand add it to the soil.
Then,plant the Springdance Shrub in the pot and water it.This way, you’vegiven it the red color.
Take it to where the robin is.
The robin will eat from it.
It’s crucialnot to scare it awayat this point.
Hang the second feeder beyond the perch the robin is eating from.
Then, step back and observe as it moves to the second feeder.
Take the feeder from behind and hang it on the iron rod close to the path near the table.
Continue guiding the robin until it reaches the sandstone pot.
If you successfully guide the robin to your pot, Springdance Shrub will bloom.
When all the plants bloom, you’ll unlock the ‘Botanical Researcher’ achievement.
This way, you finish the last chapter.