While fans like some newly-introduced features, others pale compared to its prequel.
Though the ages system is the most talked about change in Civilization 7, it isnt the only one.
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Commanders are military units that can house up to four more units.
This number can increase up to six with upgrades.
you better pick the upgrades that best suit your strategy.
Commanders are the only units in the game that can gain experience and earn promotions.
Theyre also ageless, meaning theyre carried over to the next age and can also recover after being killed.
Elevated terrain can give you a significant advantage during wars and can be used smartly when establishing a settlement.
If hostile, enemy units will attack your settlement.
you’re able to send a military unit to take care of the independent powers.
Here are the best leaders for beginners in Civilization 7!
Independent powers won’t affect you negatively if they’re friendly.
On the contrary, it’s possible for you to befriend them to get rewards.
Spending more influence can speed up the process of befriending independent powers.
Builder units have been completely removed and now improvements depend on the populations growth.
it’s possible for you to no longer manually build roads.
This is a drastic change as previously you had to use builder units to build structures and improvements.
In Civilization 7, settlers found towns with limited production that require less management.
This specialized form lets you expand your settlement’s land without progressing it to a city.
This change gives you time to adjust and plan early in the game.
Once your settlement gets big enough, you’re free to decide between claiming more land or progressing.
Minus your capital, all your cities will revert to towns at the end of each age.
you’re able to interact with friendly characters and spend influence to get more diplomatic choices during negotiations.
These are the best leaders to help you win an economic victory in Civ 7.
Getting influence in the game is straightforward.
you could get this currency through leader traits, narrative events, and specific tiles and buildings.
Once a civilization reaches the end of its age, certain issues will arise.
You will need to make choices that will lead to the event finally occurring.
All Crisis Events are based on the civilizations stats and the consequences are primarily seen during the next age.
Crisis Events will determine whether your new civilization is prosperous or in a negative state.
This means future leaders can rule in past civilizations and vice versa.
Whether you likethe changeor dont is another matter altogether.
However, it can make for some comical civilizations, like Confucius leading the French Empire.
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