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Xerses, The Achaemenid is a trade-focused leader inCiv 7.
A work-in-progress leader tier list for Civilization 7.
This guide covers some early strategies for The Achaemenid in the Antiquity Age.
Xerses, The Achaemenid Overview
Xerses, the Achaemenid is a peaceful trader by all counts.
He receives significant bonuses for trading and for Unique Buildings.
+1 Trade Route limit with all other leaders.
Gain 50 Culture and 100 Gold per Age when you create a Trade Route or Road.
+1 Culture and Gold per Age on Unique Buildings and Improvements.
The extra Culture and Gold from Trade Routes and roads stacks up.
In the modern age,this reaches 150 Culture and 150 Gold per route or road.
you’re able to useMerchantsto build roads rather than just send them out to complete trade routes.
This makes them a useful unit while you wait for a new trade opportunity to open up.
You also get extraCultureandGoldfrom anyuniquebuildings or improvements.
Early Trade
Merchants are unlocked via theCode Of Law civic researchrelatively early in the Antiquity Age.
This will allow you to produce your first merchants.
Yourbiggest issuewill be finding settlements that areclose enough to actually establish trade routes.
You receive a free merchant when you research Code of Law.
In terms of techs and civics, you should still focus onProductionduring the early game.
ResearchAnimal HusbandryandPotteryfor their respective production boosts, thenMasonryandMasonry IIbefore heading towardsCode Of Law.
These are not the best Mementos.
Culture from trade routes might net you some culture gain, but it’s not a sizable amount.
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