A work-in-progress leader tier list for Civilization 7.

It’s currently the most important age in the game, and definitely the most enjoyable.

Maya

The Maya are a scientific powerhouse.

Benjamin Franklin in his First Look trailer for Civilization 7.

This can scale quickly to help you complete important buildings in the capital.

ThePalacegains +0.5 Science for adjacent Vegetated Terrain.

+30% Production towards constructing theMundo Perdido.

Civilization 7 Leader Tier List

Hul’che Unique Unit- Tier 1 Ranged Unit.

Can see through Vegetation and ignores movement penalties for Vegetated Terrain.

Jalaw Unique Building- +3 Happiness.

Ashoka

+1 Culture Adjacency for Quarters and Wonders.

K’uh Nah- +3 science.

+2 Science if placed on Vegetation.

Maya Civ 7

+1 Science adjacency for Wonders.

Jaguar Slayer- Scout replacement for the Maya.

Can fight unlike other scouts.

Greece Civ 7

A versatile civilization with lots of fun combos and flexible victory conditions.

+3Influenceper turn on the Palace.

+30% Production towards constructing theOracle.

Rome Antiquity Age Civ

Hoplite- Greek unique infantry unit that receives +2 Combat Strength if adjacent to another Hoplite.

Acropolis- Unique Greek Quarter which provides +2 Gold on the Parthenon for every city-state you a suzerain of.

Odeon- Greek unique building which provides +3 Happiness and +1 Culture adjacency for Quarters and Wonders.

The Red Fort Wonder being constructed in Civilization 7.

Parthenon- Greek Unique building which provides +4 Culture and +2 Influence if placed on Rough Terrain.

+1 Culture adjacency for Wonders.

The Greeks have an almost overwhelming number of bonuses.

Persia Civ

Let’s take a look at their civic tree.

Rome

Rome is the best military Antiquity Age civilization in the game, closely followed by Persia.

The reason Rome stands above is because of their powerfulLegionunit and matchingUnique Army Commander, theLegatus.

Maurya Civ 7

+1 Culture inDistrictsin the capital andcity centersin towns.

+30% Production towards constructing theColosseum.

Legion- Rome’s unique Infantry unit which receives +2 Combat Strength for every tradition in the government.

Civ 7 Han

Legatus- Unique Roman army commander which cansettle a new townonce it reacheslevel three.

Forum- Rome unique quarter which provides +1 Culture and Gold for every Unique Tradition in the Government.

Basilica- +4 Gold and +1 Influence Adjacency for Culture buildings and Wonders.

Mississippian Civ 7

Temple of Jupiter- +3 Happiness.

+1 Culture Adjacency for Happiness Buildings and Wonders.

Rome’s strategy is to stack up culture and use it to unlock multiplePolicyslotsfor extra Traditions.

Aksum Civ 7

Not only will these provide general buffs to your empire, you’ll also getstrongerandstrongerLegions.

This strategy is complemented by Rome’s selection of civic tree technology.

The mastery provides theBulwarkpromotion to every army commander for free.

Undiscovered land tiles in Civilization 7

Are you ready to party?

Here’s everything you gotta know about Celebrations in Civilization 7.

A-Tier

Almost at the top, the Persians and the Mauryans just fall short of S-tier.

Live-Service Games

Infantry units receive+3 Combat Strengthwhen attacking.

+30% Production towards constructing theGate Of All Nations.

Immortal- Unique Persian Infantry unit that heals 15HP after defeating an enemy.

Sid Meier’s Civilization 7

Hazarapatis- Unique Persian Army Commander which starts with the Initiative Promotion.

Pairidaeza- +1 Culture and Gold.

However, Persia is still a strong civilization for military domination.

The Hazarapatis also starts with arguably thebestArmy Commander promotion.

However, Persia’s benefits are mostly hidden in their tech tree and unique narrative events.

Unlock

Spada

Persia is excellent at buildinga lot of troopsand quickly invading their neighbors.

Get an extra Pantheon choice when you researchMysticism.

+30% Production towards constructing the Stanchi Stupa.

Maurya Unique Settler, theNagarika.

Provides +2 Happiness on City Halls.

Purabhettarahunique cavalry unit, which gets +5 combat strength against fortified districts.

MathaUnique Quarter proivdes 10% bonus Happiness in the settlement.

Dharamshalaunique building provides +3 Happiness and +1 Science adjacency for Quarters and Wonders.

Viharaunique building provides +3 Happiness and +1 Culture adjacency for Mountains and Wonders.

This is complemented by the civics available for the Maurya.

If you are able to find the right balance, the Maurya can be very strong.

The Capital and new Towns gain an additional Population with their first growth event.

+30% Production towards constructing the Weiyang Palace.

Shi Dafugreat person which is unlocked when a city reaches 10 population, random great person unlocked.

We like Han on higher difficulties because the AI are usually war hungry.

The Han also have some decent civic unlocks.

Zhi

Li

Yi

Junzi

It’s in the civic tree that the Han really start to shine.

You get some impressiveInfluence adjacency and generationas well as even more Combat Strength on your Chu Ko Nu.

All buildings receive a +1 Food adjacencyfor resources.

+30% Production towards constructingMonk’s Mound.

Burning Arrow Unique Unit- Increased Bombard strength and +3 Combat Strength against Siege Unit.

Burns tiles underneath units.

Potkop unique tile improvement- +1 Gold and +1 Food for adjacent resources.

The burning ground effect is neat, though.

ThePotkopdoesn’t fair much better - more gold and food.

In terms of the civic tree, the Mississipians do have more to offer - but is it enough?

Expect to generatelotsof Gold, but not much else.

+2 Gold on Resources.

+30 Production towards constructing the Great Stele.

Dhow- Unique Naval Unit that has +4 Combat Strength on the coast and 1 charge to create trading route.

Tankwa- Unique trading ship that can’t be pillaged and has an increased +10 trade route range.

Hawlit unique tile improvement- +2 Gold and +1 Culture for adjacent Wonders and other Hawilti.

Let’s see if it gets any better with thecivic tree.

Overall, though, these are still quite weak.

Don’t have an existential crisis from not knowing what to expect from a Civilization 7 crisis.