Here’s the proper way to build the Bard class in Dark and Darker.
Not only is this class consistently powerful, but it is quite beginner-friendly as well.
So, here’s a complete guide on how to build the Warlock class in Dark and Darker.
This class is not onlypowerful in the solo queue but also astrong addition to any duo or trioas well.
Warlock Solo Performance
The Warlock isone of the strongest classes to play Solo in Dark and Darker.
Using top-tier skills in your arsenal, you might clear any dungeon with ease if you keep your distance.
The only thing you should keep in check when playing the Warlock class is yourHealth Bar.
Every time you cast a spell, a certain amount of HP is reduced.
TheHP sacrifice is dependent on the tier of the spellsthat you use and ranges between acost of 2-8 HP.
‘As for your perks,‘Curse Mastery’ and ‘Shadow Touch’are great choices for starters.
Magic Power
Increases damage dealt from every spell in your build, also increases scaling effect from skills.
All Attribute Bonus
Provides a well-rounded boost to all stats, making it the best overall perk.
Additional Magic Damage
Increases the damage of all your spells, especially from the ‘Blow of Corruption’ ability.
The above-recommended stats are apart from thebasic Knowledge and Will stat bonuses.
If your gear has Knowledge or Will stats, then only look for additional stat bonuses.
10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice.
Almost all the Warlock’s damage comes from curses.
Immortal Lament
Casting spells will not take you below 1 health.
An alternative option for beginners running Torture Mastery to ensure you don’t get killed by casting spells.
Malice
Will is increased by 10%.
Increases your damage output and spell memory capacity.
This healing is increased by the Magical Healing stat and the Warlock’s Magic Power Bonus.
Triples the health cost of spells.
Another must-have perk for Warlocks, especially in late-game builds.
It allows you to heal by using any curse spell.
Vampirism
Grants a 1.2x multiplier to all outgoing Magical Healing.
This multiplier is separate from the Magic Power Bonus.
Effects healing gained from ‘Life Drain.’
A great synergic perk that you should use along with Torture Mastery.
Makes you almost immortal.
The damage types that are not affected includeDivine, Curse, and Neutral Magic.
The Hydra also detects hidden targets.
The Hydra has 150 HP, and its fireballs deal 10 Magical Fire Damage.
The Hydra lasts 10 seconds.
Bolt of Darkness
1
Fires a projectile bolt that inflicts 20 Dark Magical Damage to the target.
Other projectiles can shoot down the bolt.
The spell is canceled if the Warlock moves.
On your other ability, having’Phantomize’ helps you escape sticky situationsand regroup with your team.
If you prefer playingdefensively, equipping aone-handed shieldinstead of a crystal ball will be better for you.
Also, venture to equip pendants and rings that either provideextra knowledge or willstat bonuses.
Because a Cyclops is just a cooler Cave Troll.