Beyond Light’sDeep Stone Crypt raid is one of the most unique raids theDestinyfranchise has seen thus far.
Three unique roles or “augments” determine what players are responsible for during certain encounters.
Atraks-1, Fallen Exo is the second encounter in this raid and takes those augments to their limit.
It’s an absurdly tough fight for LFG teams but not impossible.
Here is a complete guide to the Atraks-1 encounter inDestiny 2’sDeep Stone Crypt raid.
We have updated the guide to cover these challenges to double-check you’re well-equipped for this encounter.
Via: JB3 (YouTube)
Three Guardians will deal with her in space while the rest of the fireteam stays on Europa.
Kill six Servitors to start the DPS phase.
Similar to the Crypt Security encounter, Scanners will call out which clone can be damaged.
Operators will manage Replication orbs that drop from dead clones.
Kill as many clones as necessary to finish the encounter.
Three pods near the purple orb will take players to space.
After a short period, six Servitors will spawnthree in space and three on Europa.
better to split the team in half and send three Guardians to space.
During this time, two Vandals will spawn that carry the Scanner and Operator augments.
Space has the Scanner augment while Europa spawns the Operator augment.
check that the Scanner and Operator players have their respective augments before killing all six Servitors.
Atraks' clone will vanish shortly after it takes damage, leaving behind a Replication orb.
Players without an augment should grab the orb while the Scanner player deposits their augment into an augment terminal.
Ground team will take the Scanner augment and damage their clone.
Once four clones have been damaged, the DPS phase will end.
A fresh set of Servitors will spawn soon after the fourth clone vanishes.
Rinse and repeat this process until Atraks reaches the last portion of her health bar.
When the Atraks clone vanishes, it will drop a red orb that grants the Replication debuff.
Operators must shoot this orb to refresh its duration to prevent the Replication carrier from dying.
These airlocks can be opened by shooting a glowing red terminal beside the airlock door.
The same airlock cannot be used again until two other airlocks have been used.
This only works if your gun hasricochet or seraph rounds.
Once Atraks-1 reaches 20% of her health, every clone will teleport to the space station.
Every player must make their way to space and damage any clones the Scanner calls out.
Via: JB3 (YouTube)
When a clone vanishes during this phase, another one will immediately become vulnerable.
Destroy as many clones as necessary to beat the encounter.
Before damaging Atraks, check that that your team is near her and has their guard up.
Use three light attacks than a heavy attack to deal over 250,000 damage in one combo.
Copies of Copies is a weekly challenge that requires your fireteam to defeat Atraks-1 without using any airlocks.
Instead of purging the Replication Orb by shooting it into space, Operators must refresh the buff.
Raid teams will need to juggle these debuffs for the whole encounter.
Instead of having the Operator stay on Europa, have them travel to space with their team.
When the Operator buff spawns, the ground team will transfer the buff to space via an augment terminal.
During this period, every player will be assigned one Servitor to kill.
Have everyone weaken but not kill their Servitor.
Execute the one-phase strategy after this to receive the Triumph.
Since every phase has four clones, your team has four opportunities todeal some serious damage.
Note that this strategy puts an immense amount of pressure on your Scanner.
Strategy Synopsis:
Start the encounter by sending three players into space.
confirm one of the space team’s Servitors is left alive.
One player on Europa will kill the Operator Vandal and take the augment.
Have that player take the fourth orbital pod to space.
The final two players on Europa will kill their Servitors and take the pods up.
All six players should now be at space at this point.
When the Scanner has their augment, kill the Servitors in space to star the DPS phase.
If done correctly, the boss should have lost around 25% of her health.
Four players will then head down to Europa, one of which needs to be the Scanner.
Have the Operator stay in space to take care of the Replication orb.
Ground team’s Scanner will need to call out the vulnerable clone immediately upon landing.
Damage the clone, send the four players back up, then damage the third clone.
This should be more than enough damage to start the enraged phase.
Run up to whichever clone the Scanner calls out and tear the clone apart.
Repeat until Atraks is dead.
If done fast enough, this fight should be over before the second Replication orb needs to be refreshed.
For this strategy, the Operator uses two airlocks for every DPS cycle and never rotates their augment.
If executed properly, the Operator augment never leaves the space station and makes managing Replication purges much easier.
This will require ground team members to immediately enter an orbital pod once they grab the Replication orb.
Due to how airlocks work, there are always two airlocks available.
This strategy prevents the Operator augment from having to be passed and makes coordinating airlock purges much simpler.
Besides that change, the encounter plays identically to how it normally does.
Note that only Titans and Hunters can do this cheese.
Players have found a way to glitch into this area and fight him.
Slaying the Captain ends the encounter.
Equip Salvation’s Grip and travel up to space.
On the closest door to your right is the exit.
Slightly move to your left and fire a second charged Stasis crystal under you, creating a makeshift wall.
Do this once more to your right.
If done correctly, you should slide through the door.
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