Quick Links
Destiny 2: The Final Shapemarks the end of the Light and Darkness saga.
Unlock every Fragment for Prismatic with this in-depth guide.
Through Prismatic, Guardians can mix and match abilities fromanysubclass to create the ultimate build.
Needless to say, Prismatic is the ultimate buildcrafting subclass.
But unlocking this subclass and understanding how it works can prove tricky.
We’ve updated this guide to include all information pertaining to Bolt Charge and recent updates to Frost Armor.
What Is Prismatic?
There are drawbacks to Prismatic, however.
This keeps the subclass somewhat in check and prevents Prismatic from eclipsing every single build in the game.
How To Unlock Prismatic
You must own The Final Shape expansion to use Prismatic.
Speak with your Ghost upon finishing the campaign and progress their starter quest to unlock both quest chains.
You’ll need to complete both quests for each of your characters.
Prismatic Fragmentsare unlocked through exploration and hidden challenges.
The campaign will give you a few Fragments by default, but you’ll need to find the rest.
you might find every unlock condition in ourPrismatic Fragment locations guide.
Fortunately, Prismatic Fragments are account-bound.
Once you find a Fragment, it’s unlocked for all three of your characters.
Once Transcendence ends, both your Light and Dark gauges will be empty and must be refilled.
Kinetic weapons fill your Light and Dark meters simultaneously.
Each class item has64 unique combinations, made up of 16 perk options.
All potential perk combinations can be found below.
As for which rolls are worth chasing, check out our guide onExotic class item roll recommendations.
Youcannotwear an Exotic armor piece and an Exotic class item at the same time.
Ophidian Aspect
Weapons gain +35 handling.
Cyrtarachne’s Facade
Gain Woven Mail when you use your grenade.
Shards of Galanor
Hits and final blows with your Super will return Super energy after it ends.
Gyrfalcon’s Hauberk
Your Void weapons gain Volatile Rounds after you emerge from being invisible.
Caliban’s Hand
Powered melee final blows trigger an ignition.
Wormhusk Crown
Dodging gives a small health and shield bump.
Renewal Grasps
Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage.
The Sixth Coyote
Gain an additional class ability charge.
Hoarfrost-Z
Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created.
Eternal Warrior
Gain a damage bonus for weapons matching your Super’s element when your Super ends.
Khepri’s Horn
Your Barricade unleashes a blast of Solar energy that scorches targets
Abeyant Leap
Improves Drengrs Lash.
Drengrs Lash projectiles track targets more aggressively and travel further.
Crest of Alpha Lupi
Generates a healing pulse when Barricade is activated.
Ursa Furiosa
Move faster while guarding with the Unbreakable shield.
Damage blocked with Unbreakable is converted to Super energy.
Armamentarium
Gain an additional grenade charge.
Solipsism - Warlock Exotic Bond
Weapons ready very quickly.
The Stag
Your Rift provides damage reduction to allied Guardians standing in it.
Vesper of Radius
Rifts periodically release Arc shockwaves.
Secant Filaments
Casting an empowering rift will grant you Devour.
Necrotic Grip
Damaging combatants with your melee poisons them.
Defeating a poisoned enemy spreads the condition.
Starfire Protocol
Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.
Osmiomancy Gloves
Your grenades recharge quicker on hits.
The seeker spawned from Coldsnap grenades travels further.
Swarmers
Destroying a Tangle spawns Threadlings.
Apotheosis Veil
Temporarily gain greatly increased melee and grenade regen after your Super ends.
Claws of Ahamkara
Gain an additional melee charge.
Enemies hit by a nanite receive x5 Scorch stacks.
Thiscannotbe increased with Prismatic since this subclass doesn’t have Ember of Ashes or anything similar.
Magnetic Grenades can be enhanced through Facet of Dominance, allowing your grenade to inflict Weaken.
If you want even stronger tracking, equip Fastball on your gloves.
Enemies within the dome will continuously receive Slow stacks until they are either Frozen or exit the dome.
The Duskfield lasts for roughly six seconds.
you’re able to enhance your Duskfield Grenades through theRenewal GraspsExotic.
Create a grappling point on your cursor and pull yourself forward, greatly increasing your Guardian’s momentum.
Using the melee kills all grapple momentum, so it can double as an air brake.
Grapple meleeisbuffed by melee bonuses like One-Two Punch andSynthoceps, but it doesnotbenefit from Combination Blow.
Enemies are lightly Scorched as well.
It’s not enough to trigger an Ignition, but this is useful for building Light Transcendence energy.
Suppressed targets cannot use abilities, and PvE enemies struggle to aim.
With Echo of Dominance, the explosion will also inflict Weaken.
With Echo of Dominance, each lightning strike inflicts Jolt.
With Getaway Artist equipped, consuming your Lightning Grenade will form an Arc Soul.
This can also proc Bleak Watcher.
Allies who grab the orb will gain x1 Restoration for a short duration.
You and all nearby allies can pick up the Healing Grenade, similar to how Orbs of Power work.
The grenade itself deals no damage, although it can build Light Transcendence energy if you buff allies.
With Echo of Dominance, the Vortex Grenade can also inflict Weaken with each hit.
Vortex Grenades are an excellent source of Light Transcendence energy.
This grenade chains up to three times before it disappears.
Alternatively, the grenade can expire if it fails to find an enemy.
Each Threadling will aggressively track targets and detonate, dealing moderate damage in a small area.
If you have Needlestorm equipped as your Super, any spare Threadlings will perch onto your character.
you might have up to six perched Threadlings at a time.
Combination Blow doesnotbuff the damage of your Grapple melee, Super melee attacks, Glaives, or Swords.
you could also useAspect of Calibanon the Exotic class item to make each Combination Blow kill trigger an Ignition.
The gadget constantly pings the enemy’s radar in PvP, ideal for flanking strategies.
Once an enemy gets near the gear, it will detonate and release a large plume of smoke.
Anything caught inside takes an escalating amount of damage-over-time and is debuffed with Weaken for five seconds.
Enemy players also have their HUD scrambled temporarily.
Each hit from Withering Blade inflicts x60 Slow (reduced to 40 in PvP).
This allows you tofreeze an enemy with two Withering Blades, which is convenient sinceWithering Blade has two charges.
Each enemy struck is also Severed, reducing their damage output for a brief duration.
Failing to catch the dart will still return melee energy, just not as much.
This can be further empowered with the Point Contact Brace Exotic.
you might further enhance the Ignition with Facet of Ruin.
Shiver Stirke has far more momentum than a traditional shoulder charge, making this a solid movement tool.
It inflicts major knockback and x50 Slow on hit.
Subsequent casts of the skill will occur near instantly.
This ability regenerates incredibly fast while Transcendent.
Use your Electrified Snare to trap enemies, then use Frenzied Blade for an easy cleanup.
If you’re Amplified, Chain Lightning will release another set of chain lightning.
Only the initial target you hit will be Jolted.
This ability has limited range and should be used like a punch ability.
If all five projectiles hit the target, they’ll Ignite.
you’re free to improve the Ignition with Facet of Ruin.
Stuck targets are also Volatile, exploding if you deal additional damage to them.
you could follow this up with a melee attack for an easy shatter.
The projectile is fairly slow and has minimal tracking, so aim this projectile carefully.
Here is an in-depth breakdown of each Artifact perk added in Echoes, the first episode of Destiny 2.
Throw out an electrified knife and teleport to its location, slashing nearby foes in a 360-degree arc.
Each headshot also spawns two Orbs of Power for your allies.
This Super lasts ten seconds or until you run out of ammo.
you might further scale Golden Gun’s damage with Star-Eater Scales or Celestial Nighthawk.
Tethered foes share damage taken.
Shadowshot: Deadfall fires a single Void arrow that creates an anchor point on impact.
Once an enemy gets near, the arrow will activate and tether onto every nearby foe.
The first kama freezes enemies in place, while the second one violently shatters into an ice storm.
You gain massively increased agility, the Grapple grenade, and a rope dart weapon during this Super.
Silkstrike deals excellent single-target damage for its class, outweighting most roaming Supers for total DPS.
With that said, it’s incredibly squishy in PvP and should be used with care.
In PvE, you might mitigate this with Echo of Blessing, triggering HP regeneration with every kill.
Despite the impressive visuals, Thundercrash’s damage is lackluster without the Cuirass of the Falling Star Exotic.
Even then, it’s still a subpar option compared to most meta DPS Supers.
For PvP, it’s a solid option for shutting down enemy players.
The further the hammer travels, the more shrapnel the detonation will spawn.
take a stab at stay back when using Hammer of Sol to maximize its damage.
Twilight Arsenal
Conjure and throw three battle axes, inflicting Weaken on impact.
you’re able to pick up the axes and use them as weapons.
Axes have 10 charges and last 15 seconds.
Heavy attacks throw the axe, depleting all remaining ammo.
The Super itself gives you a stronger, channeled version of the Chain Lightning melee ability.
Your heavy attack allows you to teleport short distances.
Song Of Flame
Kinetic and Solar weapons inflict 7 Scorch per hit.
Grants homing grenades and a stronger variant of Incinerator Snap for its duration.
While active, you and nearby allies are Radiant and recharge abilities much faster.
The aura grants you and nearby allies Radiant and drastically reduced ability cooldowns.
This lasts for the Super’s entire duration.
Your grenade is replaced with a solar wisp, a flaming bird that aggressively tracks targets before exploding.
Triggering an Ignition with this melee is quite easy.
The melee attack has a two-second cooldown.
you’re able to still use your weapons while in this Super.
Activate it before a DPS phase to give your entire team Scorching Rounds and Radiant.
It’s also a great Super for killing Champions and similar miniboss units.
Once you’ve frozen a few enemies, use your heavy attack to unleash a wave of Stasis energy.
Any frozen targets caught in the wave will be immediately shattered, capable of one-hit kills in PvP.
This Super can also give your fireteam x10 Frost Armor for ten seconds while Ballidorse Wrathweavers are equipped.
Once the projectiles land, they will explode and create a Threadling at each impact point.
The Threadlings will then chase nearby enemies and explode.
Enemies are Jolted and take damage, while you and your allies become Amplified.
Ascension consumes your class ability and activates all dodge effects.
3 Fragment Slots
Stylish Executioner
Defeating a target affected byanydebuff grants Invisibility and Truesight.
Has a cooldown between activations.
When you become invisible this way, your next melee attack deals more damage and inflicts Weaken.
When charged, throw a solar explosive that can be shot in midair to cause an ignition.
Winter’s Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration and grants temporary damage resistance.
Threaded Specter
Dodging creates a Strand copy of you that remains stationary.
Destroying the clone will trigger an explosion, spawning two Threadlings.
After dodging, your class ability cooldown is lengthened for a few seconds.
Ascension gives you an aerial attack that acts as an extra jump.
Defeating an enemy afflicted withanydebuff (not just Void debuffs) will grant invisibility for seven seconds.
For the first two seconds of becoming invisible, you gain truesight and can see enemies through walls.
Stylish Executioner has a two-second cooldown between activations, increased to 12 seconds in PvP.
Gunpowder Gamble has a six-second cooldown between activations.
Eliminating enemies withanyability (not just Solar) oranyelemental debuff will grant stacks of Gunpowder Gamble.
It also allows Gunpowder Gamble to stun Unstoppable Champions.
Melee builds using Combination Blow can make great use of shattering frozen targets created by this Aspect.
Additionally, slowing a target will greatly increase your class ability regeneration for a short duration.
Dodging will create a decoy of your Hunter at your previous location.
Sustained damage to this clone will cause it to explode, spawning two Threadlings in the process.
Titan Prismatic Aspects
Unbreakable
Convert your grenade into a frontal shield that mitigates incoming damage.
Release to detonate the shield in a frontal cone.
Consecration
While sliding, activate your melee ability to launch a wave of Solar energy that Scorches targets.
Press melee again to slam the ground.
Scorched targets are Ignited by the second blast.
Knockout
Critically wounding a target or breaking their shield grants 50% melee damage and increased lunge range.
Defeating targets with melee attacks makes you Amplified and restores a portion of your HP.
Diamond Lance
Shattering a target or landing a Stasis ability kill spawns a Stasis lance at their location.
The lance can be thrown or slammed into the ground, freezing targets on impact.
Drengr’s Lash
Your class ability releases a wave of energy that Suspends targets.
it’s possible for you to further enhance this Aspect with Ursa Furiosa.
Blocking incoming damage will refund Super energy, up to 15%.
Performing a slide melee will launch your Titan in the air, unleashing a wave of Scorching energy.
you’re free to potentially spam Consecration by pairing it withFrenzied Bladeto gain three melee charges.
Enemies are Suspended for roughly four seconds, so confirm you eliminate them before they break free.
The orb lobs explosive projectiles at targets, inflicting Scorch on hit.
Feed The Void
All ability kills grant Devour, and Devour’s effects are twice as powerful.
Lightning Surge
Perform a slide melee to create a lightning storm, Jolting targets caught in the blast.
Targets damaged by lightning strikes grant Bolt Charge.
Bleak Watcher
Convert your current grenade into an ice turret that fires slowing projectiles.
Weaver’s Call
Using your class ability spawns three Threadlings and deploys all perched Threadlings.
All Strand damage has a chance to generate a perched Threadling.
Using your class ability will conjure a Solar Orb by your side, lasting for 20 seconds.
This Solar Orb fires mortar projectiles that inflict x30 Scorch on hit.
Consecutive hits can trigger an Ignition, making Hellion a surprisingly strong PvE Aspect for most content.
you’re able to even stack it with Arc Soul and Bleak Watcher turrets.
Use Phoenix Dive with Hellion to quickly recast it.
Landing a kill while Devour is active will extend its duration, up to a maximum of ten seconds.
With Feed the Void equipped,your Devour buff is twice as powerful.
It now fully heals you and restores 15% grenade energy with each kill.
Pair this with Bleak Watcher or Osmiomancy Gloves to take advantage of the high grenade uptime.
Using this ability will also grant a moderate amount of damage reduction for a short duration.
you could greatly increase the uptime of this ability by pairing it withArcane Needlea Strand melee with three charges.
Turrets last for 25 seconds andcanbe destroyed in PvP.
Any grenade can be converted into a Bleak Watcher on Prismatic, not just Coldsnap Grenades.
you might even use Hellion and No Time to Explain to make additional turrets or ‘buddies.’
you’re free to launch the perched Threadlings by damaging a target or by casting your class ability.
The latter will spawnallperched Threadlings at once, useful for burst DPS rotations.
It isnotrandom as the in-game description implies.
Unlike those subclasses, Prismatic’s Fragments are unlocked through Pale Heart exploration and secret challenges.
you’ve got the option to find their locations in ourPrismatic Fragment locations guide.
All 21 Fragment properties can be found below.
Facet Of Grace
Defeating targets with Kinetic weapons grants you bonus Transcendence energy.
Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
This Fragment has no cooldown and works in PvP, albeit with lower effectiveness.
Facet Of Devotion
Defeating targets afflicted with a Stasis or Strand debuff grants bonus Light Transcendence energy.
Facet Of Generosity
Defeating targets while Transcendent creates Orbs of Power for your allies.
Facet Of Justice
While Transcendent, your ability final blows explode.
The damage output is quite lackluster and doesn’t scale well in endgame content.
Only use this Fragment if you have high uptime on Transcendence.
Elemental pickups refer to Firesprites, Ionic Traces, Void Breaches, Stasis Shards, and Tangles.
They each give a different amount of Transcendence energy, as shown below.
The regeneration bonus stacks multiplicatively with other regeneration scalars like Heart of Inmost Light.
Throw on Synthoceps (via the Exotic class item) or Liar’s Handshake for some absurd melee DPS.
Facet Of Balance
Rapidly defeating targets with Light damage grants melee energy.
Rapidly defeating targets with Dark damage grants grenade energy.
Facet Of Bravery
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Volatile Rounds grant Void weapons explosive ammunition that causes targets to detonate when they take enough damage.
Unraveling Rounds cause Strand weapons to infect targets with Unravel projectiles as they take damage.
Consecutive damage will spawn more Unravel projectiles, spreading to nearby enemies.
Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach, respectively.
Facet Of Dawn
Powered melee hits against targets make you Radiant.
Powered melee final blows make both you and nearby allies Radiant.
Powered melee hits grantRadiant for ten seconds, which is a 20% weapon damage buff.
Subsequent melee hits will refresh the timer.
Facet Of Protection
While surrounded by enemies, you are more resistant to incoming damage.
While Transcendent, the effect is increased.
+10 Strength
While three enemies are within eight meters, you gain 15% damage resistance.
Facet Of Blessing
Melee final blows start health regeneration.
Powered melee final blows start health regeneration for you and nearby allies.
It’s not a bad option in PvE either for melee-centric builds.
As an added bonus, this Fragment also heals nearby allies while you’re Transcendent.
The duration and overall strength of each keyword varies wildly with this Fragment.
Frost Armor grants an escalating DR buff with every stack.
Facet Of Mending
Grenade final blows Cure you.
While Transcendence is active, this effect is stronger.
Grenade final blows grantx1 Cure, which is roughly 60 HP or a quarter of your health bar.
If you’re Transcendent, you’ll gain x2 Cure instead, doubling the strength of the heal.
This Fragment has no cooldown and works in PvP, albeit less effectively.
Since you’re able to’t use finishers on Guardians,this Fragment does nothing in PvP.
Facet Of Solitude
Rapid precision hits emit a Severing burst from the target.
While Transcendent is active, the burst is larger.
This effect doesn’t have a cooldown.
If you’re using a Bow, you’ll need to land two precision hits instead.
Facet Of Ruin
Stasis Shatters have increased area and deal more damage.
Solar Ignitions cover a wider area.
+10 to the stat that governs your class ability.
This includes Stasis crystals, frozen enemies, and the Headstone perk on weapons.
Solar Ignitions are20% largerwhile this Fragment is equipped, increasing their blast radius to ten meters.
This works with all sources of Ignitions, including Gunpowder Gamble and Incinerator Snap.
Facet Of Dominance
Your Void grenades Weaken, and Arc grenades Jolt targets.
All Void grenades will inflict a15% Weakenfor five seconds on the target.