Abilities now have unique cooldowns, Super energy received an overhaul, and many abilities had their cooldowns tweaked.
Learn how to create custom builds with Lightfall’s overhauled armor modding system and Armor Charge mechanic.
If you haven’t played Destiny 2 recently, this can be a shock to come back to.
And for veteran players, figuring out exact ability cooldowns can be a pain.
Use the table of contents above to jump to any section that interests you.
Super tiers no longer impact how much energy you receive from dealing damage, which greatly streamlines the system.
What Are Variable Ability Cooldowns?
Destiny 2’s abilities each have a unique cooldown that Bungie refers to as the variable ability cooldown system.
Both grenades have different cooldowns despite being a part of the same subclass.
For example, the shortest base Super cooldown is 7:15.
T4 Supers have the shortest cooldowns, soWell of RadianceandWard of Dawnare both considered T4 Supers.
Just know that not all abilities have the same cooldown rate.
This tier differentiation between ability cooldowns isnotreferring to your Discipline, Intellect, or Strength tiers.
Bungie solely uses this terminology to clump base cooldown bands together.
Active regeneration is much more involved.
In essence,the more active you are in combat, the faster you’ll get your Super.
For example, dealing 41,200 damage with an Auto Rifle will give about 4% of your Super.
Overkill damage does not grant additional Super energy.
Heavy weapons presumably give even less.
This is regardless of your Super’s cooldown tier.
Harder-hitting attacks scale to around 0.5% or 1% of your Super.
This behavior is present in all activities, not just PvP.
PvE values seem toremain consistent from Shadowkeep, although PvP values were adjusted with the Bungie 30th Anniversary Pack.
The table below showcases rough approximations of how much energy you’ll receive from kills and assists.
Exact values can be found in ourArmor Mods and Armor Charge guide.
Learn how to turn your Engrams into specific weapons and armor with this in-depth guide.
For example, the Impact Induction mod grants 10% grenade energy at base.
Discipline, Intellect, and Strength have no impact on this system.
Armor stats have no bearing on this scalar either; it’s a fixed rate like Super scalars.
These values are also shown in our cooldown tables.
Credit to them for the exact values.
Tiers referenced in the Discipline cooldowns table refer to these grenades.
Melee abilities with unique cooldowns are listed in a separate table.
To prevent table bloat, these abilities have been bundled into their closest tier.
Abilities with notably different base cooldowns are showcased below.
**Tempest Strike’s in-game cooldown is incorrect and is treated as a T3 ability.
Unique Melee Cooldowns
Melee
Cooldown
Strength Cooldowns
Where’sTempest Strike?
We aren’t sure if this is intentional or a bug.
This change launched with The Final Shape (source).