Destiny 2: Lightfalloverhauled how buildcrafting works.

Learn the basics of Destiny 2’s armor stats with this beginner-friendly guide.

Understanding builds in Destiny 2 will require mastery of its new armor mods, including the Armor Charge system.

Destiny 2 Season of Defiance Armor Set For All Characters

This gives players a way to build into airborne effectiveness, useful for certain PvP builds.

We’ve updated this guide to include information on how this mod works and how it stacks with itself.

Veteran players shouldskip to the next section.

Destiny 2 screenshot featuring a warlock, titan, and hunter guardian all wearing purple armor

Inspecting your current rank will showcase a series of challenges you must complete to increase your rank.

Installing Mods And Upgrading Your Armor

Armor mods are the bread and butter of most builds.

The other three slots areArmor Mod Sockets.

Destiny 2 Guardian Journey

For example, the Hands-On helmet mod costs three energy.

This means you’ll need a helmet with three spare energy to socket this mod.

Masterworked armor pieces have ten energy capacity and grant bonus stats to your character.

Destiny 2 Helmet Mods Upgrading

Armor Mod FAQ

What Armor Should I Upgrade?

What Mods Are Worth Using?

How Do I Get Upgrade Materials For My Armor?

Destiny 2 Heresy Season Pass Armor Set

Is There A Way To Make Modding Less Tedious?

Select any empty space to save a loadout for future use.

Reach the 2,020 Power cap quickly with this complete guide.

Destiny 2 Assassin’s Cowl Stat Showcase

The table below showcases what every armor stat in Destiny 2 governs.

Mobility

Governs strafe speed, initial jump height, and the Hunter’s Dodge cooldown.

Resilience

Governs PvE damage resistance, total HP, flinch resistance, and the Titan’s Barricade cooldown.

Destiny 2 Armor Charge Mod Description Example

Recovery

Governs health regeneration delay and the Warlock’s Rift cooldown.

Discipline

Governs grenade ability cooldown.

Intellect

Governs Super ability cooldown.

Destiny 2 Season of Dawn Armor Sets

Strength

Governs melee ability cooldown.

If you’re interested in how exactly each stat affects ability cooldowns, consult ourDestiny 2 ability cooldowns guide.

This changes once you start equipping mods.

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Yellow

Consumes one, three, or all Armor Charge stacks when the listed condition is met.

Blue

Grants a passive bonus while Armor Charged.

Your Amor Charge stacks now decay once every 10 seconds.

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Keep this in mind when deciding what you wish to spend your Armor Charge stacks on.

Armor Charge FAQ

What’s The Best Way Of Getting Armor Charge?

it’s possible for you to buff this further with the Stacks on Stacks mod on leg armor.

Destiny 2 Season Of Defiance Armor Set

Equip Firepower, Heavy Handed, or Siphon mods to easily spawn Orbs of Power for yourself and allies.

As for mods that grant Armor Charge, we findEmpowered Finishto be quite useful.

How Many Armor Charge Stacks Can I Hold?

Destiny 2 Special Ammo Finisher Mod

With three Charge Up mods, you could hold up to six Armor Charge stacks.

Some Of My Favorite Mods Are Gone.

How Do I Replicate X Effect?

Destiny 2 Heavy Ammo Scout Mod

Firepower got merged into Grenade Kickstart.

All damage mods got rolled into weapon surge mods on leg armor.

What Are The Best Armor Charge Mods?

Destiny 2 Ashes To Assets Mod

Weapon Surge mods are excellent for increasing your overall DPS in raids and other endgame activities.

For PvP, we recommendTime DilationandFontmods.

Expand any of the subsections below to find any mods you’re interested in.

Destiny 2 Dynamo Mod

Mods are separated based on slot and if they interact with the Armor Charge system.

Mods are listed in alphabetical order.

Nearly all mods showcased below work inside the Crucible.

Destiny 2 Hands-On Mod

We’ll make any mention if the mod doesn’t work or otherwise behaves differently in PvP environments.

For values missing from the compendium, we tested them ourselves.

Helmet Mods

All helmet mods that don’t involve Armor Charge can be found in this section.

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Ammo Finder Mods

Cost

3 Energy

Effect

Weapon kills have an escalating chance of spawning Special/Heavy ammo.

Ammo restored is equivalent to 33/67/100% of a standard ammo brick.

Primaries (especially Exotics) spawn ammo much more frequently.

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Does not work in PvP.

The jot down of finder mod determines the ammo jot down that drops (Special or Heavy).

Despite the in-game description, ammo finders drop deterministically.

Destiny 2 In-Flight Compensator Mod

Finder mods work on a point system that tallies up the number of weapon kills you’ve earned.

Upon reaching 100 points, your next kill is guaranteed to drop a finder brick.

Listed values are averages.

Destiny 2 Power Preservation Mod

Enemy rank (minor, major, boss) has no impact on kill requirements.

Weapon

Finder Tally

Avg.

As with all ammo mods,Finders do not work inside the Crucible.

Destiny 2 Harmonic Siphon Mod

Requires an Ammo Finder mod to function.

Bricks only spawn for allies.

A second Ammo Scout mod will increase this ammo to 67% of a standard brick.

Destiny 2 Harmonic Targeting Mod

Allies can further increase the ammo restored by equipping an Ammo Scavenger mod on their leg armor.

Ashes To Assets

Gain 1.5/2.3/2.6% Super energy on grenade kills.

Yes (increased effect)

Energy Scaling?

Destiny 2 Bolstering Detonation Mod

This mod doesnotrefund Super energy while in a roaming Super.

Less effective in PvP.

With Dynamo equipped, using your class ability within 15 meters of an enemy will grant Super energy.

Destiny 2 Harmonic Dexterity Mod

The class ability itself has no impact on your Super returns, only the class you’re currently playing.

For example, the Titan’s Thruster ability grants the same Super returns as a Bastion Barricade.

Exact Super returns for using Dynamo can be found below.

Destiny 2 Fastball Mod

From our testing, x2 and x3 Dynamo both seem to give the same Super returns.

It’s unclear if this is intentional.

Values in parentheses are for PvP.

Destiny 2 Firepower Mod

The tougher the enemy you kill, the more energy you’ll receive.

This mod doesnottrigger from Glaives, Swords, and roaming Supers.

It appears thatuncharged melee kills no longer trigger Hands-On, differing from its pre-Lightfall behavior.

Destiny 2 Focusing Strike Mod

Some examples include the Hunter’sCombination Blowand the Titan’sRoaring Flamesbuff.

Crucible values are noticeably higher.

Primary weapons see diminishing returns around 60 AE, while Special and Heavy weapons benefit up to 100.

Destiny 2 Heavy Handed Mod

Installing one mod increases your AE by +15, the same as the Icarus Dash mod on weapons.

This stacks with other sources of Airborne Effectiveness, but you cannot exceed 100 AE.

Yes (Mini orbs grant more Super energy)

Power Preservation’s in-game description isn’t entirely accurate.

Destiny 2 Impact Induction Mod

Defensive Supers (Well of Radiance and Ward of Dawn) donotgenerate more orbs.

This effectively makes roaming Supers the best for generating Orbs of Power.

For example, a default Arc Staff Super can generate seven Orbs of Power.

Destiny 2 Harmonic Loader Mod

Only allies may grab these orbs.

The weapon’s element must match the Siphon mod to function.

This mod has a two-second cooldown before it can be triggered again.

Destiny 2 Momentum Transfer Mod

Stacking multiple copies of this mod will increase the Super energy gains from the generated orb.

Harmonic Siphon will always match your currently equipped subclass element.

The ADS scalar stacks with your weapon’s handling stat alongside any ADS-related perks like Snapshot Sights.

Destiny 2 Harmonic Reserves Mod

Stacking multiple copies of the same targeting mod improves the aim assist bonus,notthe accuracy and ADS scalars.

Harmonic Targeting works on any weapon that matches your currently equipped subclass element.

Arm Mods

All gauntlet mods that don’t involve Armor Charge can be found in this section.

Destiny 2 Concussive Dampener Mod

Bolstering Detonation

2 Energy

Grenade damage restores 12/17/20% class ability energy.

Half as effective in PvP.

7-second cooldown between uses.

Destiny 2 Harmonic Resistance Mod

Harmonic Dexterity

Element-matching weapons gain 20/25/30% faster swap times.

This stacks with your weapon’s handling stat and related perks.

If you’re using Harmonic Dexterity, weapons that match your currently equipped subclass element will receive this benefit.

Destiny 2 Lucent Blades Mod

Harmonic Dexterity mods buff weapons that match your currently equipped subclass element.

Fastball

Grenades travel 25% faster when thrown.

This doesnotspeed up the grenade throwing animation.

Destiny 2 Melee Damage Resistance Mod

Fastball has no effect on Strand’s Grapple ability.

Firepower

Grenade kills generate an Orb of Power, granting 0.87/1.1/1.2% Super energy.

Incurs a 10/5/1 second cooldown between uses.

Destiny 2 Sniper Damage Resistance Mod

The Orb of Power is created for both you and your allies.

Once used, Firepower incurs a ten-second cooldown before it can spawn another orb.

Multiple copies of this mod decrease this cooldown.

Destiny 2 Unflinching Harmonic Aim Mod

Firepower and Heavy Handed both feature the lowest Super returns out of any Orb of Power generator.

Focusing Strike

Melee damage restores 12/17/20% class ability energy.

Damaging an enemy with any melee attack will grant class ability energy.

Destiny 2 Absolution Mod

Once this occurs, Focusing Strike will incur a seven-second cooldown before it can trigger again.

Both charged and uncharged melee attacks trigger Focusing Strike, but Glaive and Sword attacks do not.

Heavy Handed

Melee ability kills generate an Orb of Power, granting 0.87/1.1/1.2% Super energy.

Destiny 2 Harmonic Scavenger Mod

Both Heavy Handed and Firepower feature the weakest Super returns out of any Orb of Power generator.

We recommend using this mod for builds that benefit from Armor Charge or orb-related mods found on leg armor.

Impact Induction

Melee damage restores 12/17/20% grenade energy.

Destiny 2 Better Already Mod

Impact Induction grants grenade energy whenever you deal melee damage, incurring a seven-second cooldown between activations.

Both charged and uncharged melee attacks can trigger Impact Induction, but Glaives and Swords do not count.

Loader Mods

Weapons gain +10/15/18 reload speed stat.

Destiny 2 Harmonic Holster Mod

These weapons also reload 15% faster.

This mod increases the reload speed stat on your weapons by +10, increased with multiple mod copies.

This scalar isnotaffected by multiple loader copies.

Destiny 2 Innervation Mod

Harmonic Loaders buff weapons that match your currently equipped subclass element.

Momentum Transfer

Grenade damage restores 12/17/20% melee energy.

Momentum Transfer grants melee ability energy upon dealing grenade damage, incurring a seven-second cooldown between activations.

Destiny 2 Insulation Mod

Any grenade that deals damage can trigger this perk, including Forerunner’s unique grenade.

Chest Mods

All chest armor mods that don’t use Armor Charge can be found here.

Ammo Reserve Mods

Weapons gain +20/40/50 inventory size.

Destiny 2 Invigoration Mod

Inventory size is a hidden stat on all weapons that determines how much ammunition they can carry.

you’re free to view a weapon’s inventory size in API apps likeDestiny Item Manager.

Harmonic Reserves will grant this reserve buff to any weapons that match your currently equipped subclass element.

Destiny 2 Orbs Of Restoration Mod

Concussive Dampener

Take 15/25/35% less damage from AoE attacks.

Has no effect in PvP.

Concussive Dampener causes all area-of-effect (AoE) attacks to deal less damage to you in PvE content.

Destiny 2 Recuperation Mod

Multiple copies of this mod stack with diminishing returns.

Stacking Concussive Dampener with other DR sources will do so multiplicatively.

For more information on this, consult ourdamage resistance guide.

Destiny 2 Bomber Mod

Elemental Damage Resistance Mods

Take 15/25/25% less damage from the mod’s listed element.

No enemies deal Strand damage, so using Harmonic Resistance on a Strand subclass does nothing.

Elemental resistance mods provide damage resistance against PvE combatants that match your mod’s listed element.

Destiny 2 Distribution Mod

For example, Void Resistance causes you to take 15% less damage from Void attacks in PvE content.

Enemy projectiles, AoE attacks, melee attacks, and even environmental hazards can be mitigated with these mods.

Unlike other DR mods, stacking the same elemental DR mod three times grants no added benefit.

Destiny 2 Outreach Mod

Lucent Blades

Swords gain +30/40/50 charge rate.

Glaive projectiles grant +20/30/35% more guard energy.

Glaives gain more guard energy from projectile hits instead, allowing them to block for longer.

Destiny 2 Proximity Ward Mod

Both effects work in PvP and benefit compatible Exotics.

Melee Damage Resistance

Take 15/25/35% less damage from enemies 4m or closer.

Melee damage resistance is deceptive in its description.

Destiny 2 Reaper Mod

Any attack made within this distance will be mitigated, including weapon projectiles, explosives, and melee attacks.

Stacking this mod increases the DR bonus with diminishing returns.

Melee Damage Resistance stacks multiplicatively with other DR sources.

Destiny 2 Charged Up Mod

Sniper Damage Resistance

Take 15/25/35% less damage from enemies 29m or further.

If a sniper unit is closer than 29 meters to you, it willnothave its damage reduced.

Stacking multiple copies of this mod will increase its DR value with diminishing returns.

Destiny 2 Elemental Charge Mod

Stacking this mod with other DR sources will do so multiplicatively.

Unflinching Mods

Weapons gain +25/35/40% flinch resistance.

Flinch itself refers to the violent movement of your reticle while taking damage.

Destiny 2 Emergency Reinforcement Mod

It pushes your reticle off target if you’re aiming at the enemy.

Conversely, flinch pushes your reticletowardsthe target if your aim is off.

This mod mitigates the magnitude of this flinch.

Destiny 2 Special Finisher Mod

Stacking multiple sources of flinch will do so multiplicatively.

YouTuber Coolguy hasan excellent video that covers nearly every source of flinchfor those interested.

Leg Mods

All leg armor mods that don’t use Armor Charge can be found here.

Destiny 2 Font Of Wisdom Mod

Absolution

Orbs of Power grant 5/7.5/10% grenade, melee, and class ability energy when collected.

Absolution causes all Orbs of Power you collect to grant additional grenade, melee, and class ability energy.

All orb types will grant the same amount of ability energy.

Destny 2 Grenade Kickstart Mod

Absolution has no cooldown and can be stacked multiple times.

Ammo Scavenger Mods

Ammo bricks restore 28-38% of reserves, from 25-33%.

Scavenger mods cause all ammo bricks you find to restore more ammunition.

Destiny 2 Powerful Attraction Mod

By default, ammo bricks restore roughly 25-33% of your ammo reserves with Ammo Finder bricks providing less.

Better Already

Picking up an Orb of Power immediately starts health regeneration.

Better Already causes your health and shields to immediately start regenerating upon collecting an Orb of Power.

Destiny 2 Powerful Friends Mod

The strength of the orb does not matter, and the regeneration speed is affected by your Recovery stat.

Taking any damage will end Better Already’s health regeneration effect.

Despite the in-game description,Better Already gives no measurable benefits when stacked.

Destiny 2 Radiant Light Mod

Holster Mods

Holstered weapons reload 10/10/15% of their magazine every 2.5/2/2 seconds.

Does not work with single-shot weapons.

Holstered weapons are reloaded in chunks every couple of seconds.

Destiny 2 Shield Break Charge Mod

Unlike Ambitious and Envious Assassin, there is no audio queue for when this perk triggers.

Innervation

Orbs of Power grant 10/13/15% grenade energy when collected.

The strength of the orb you collect has no bearing on the energy received from Innervation.

Destiny 2 Stacks On Stacks Mod

Insulation

Orbs of Power grant 4/5/6% class ability energy when collected.

Insulation grants a small chunk of class ability energy when collecting an Orb of Power.

The strength of the orb has no impact on the class ability energy received.

Destiny 2 Time Dilation mod

Insulation features the worst energy returns out of any orb-related mod and is generally not recommended for most builds.

Class ability returns are the same for all classes across all game types.

Invigoration

Orbs of Power grant 10/13/15% melee energy when collected.

Destiny 2 Kinetic Weapon Surge Mod

Picking up an Orb of Power will restore a small chunk of melee ability energy.

The strength of the orb has no bearing on the energy restored by Invigoration.

Orbs Of Restoration

Orbs of Power grant 10/13/15% energy to the least-charged ability when collected.

Destiny 2 Strand Guardians Fighting Tormentor.

Orbs of Restoration doesnotgrant Super energy if your core abilities are charged.

Recuperation

Orbs of Power restore 70 HP when collected.

Collecting an Orb of Power will restore 70 HP immediately.

Live-Service Games

Despite the description, this mod can restore your shields if your HP is already full.

What’s also misleading is the in-game subsection stating this mod stacks.Recuperation doesnotstack.

As a point of reference, Guardians at T10 Resilience have 200 total HP and shields.

Destiny 2

These mods include Bomber, Outreach, Distribution, Reaper, and Proximity Ward.

Bomber

Using your class ability restores 12/17/20% grenade energy.

Reduced effectiveness in PvP.

Destiny 2: The Final Shape

Bomber causes your class ability to restore a chunk of your grenade energy when used.

Distribution is effectively Dynamo combined with Bomber, Outreach, and the first part of Utility Kickstart.

Ability energy refers to your grenade, melee, and class abilities.

Distribution also stacks additively with other energy sources.

As with most energy mods, your class ability’s base cooldown dictates how much energy Distribution grants.

The longer the cooldown, the less energy you’ll receive from this mod.

Outreach

Using your class ability restores 12/17/20% melee energy.

As with Bomber, Outreach causes you to gain a chunk of melee energy upon using your class ability.

Your class ability’s base cooldown determines how much energy you receive.

The longer your ability’s base cooldown, the less energy you’ll receive.

Proximity Ward

Gain a 200-point overshield while performing a finisher.

Expires once the finisher is executed.

Performing a finisher will grant you a temporary overshield that has roughly 200 HP, effectively doubling your HP.

This overshield drops roughly one second after the finisher animation is complete.

Proximity Wardacts as another layer of HP and doesnotremoveVoid OvershieldsorStasis Overshieldsactive on your character.

This cooldown may be decreased by equipping multiple copies of Reaper on your class item.

Armor Charge Mods

All mods that interact with the Armor Charge mechanic are listed in this section.

Unless otherwise listed, all of these mods work inside the Crucible.

Elemental Charge doesnothave a cooldown between activations.

Strand Tangles must be destroyed through weapon damage to trigger Elemental Charge.

Throwing a Tangle to destroy it doesnotcount.

Consumes all Armor Charge.

The duration of Emergency Reinforcement is determined by two things: Armor Charge stacks and mod duplicates.

Emergency Reinforcement cannot last longer than 12 seconds, regardless of your mod configuration.

Additional charges consumed grant +10% each.

Benevolent:Spawns 3 Orbs of Power for your allies.

Bulwark:Provides a 50-point overshield for 10 seconds.

Empowered:Grants x1 Armor Charge if you have no charges.

Special:Generates a Special ammo brick for you and your allies.

Destiny 2’s loadout manager struggles to swap Finisher mods if they’re socketed in different slots.

Keep your finisher mods in the same socket across all builds to ensure they work with in-game loadouts.

Font Mods

All

+30/50/60 to the listed stat while Armor Charged.

Armor Charge now decays over time.

you’re free to extend how long these Font buffs last by using the Time Dilation mod.

Font mods are unaffected by your ability’s base cooldown, unlike most energy-generating mods.

Kickstart Mods

Arms and Class Item

Refunds 16-45% ability energy on use.

Half as effective in PvP.

Consumes all Armor Charge stacks on use, granting additional energy per stack.

Kickstart mods refund a portion of your ability energy when your ability energy is fully expended.

The mod checks if the energy isspent,notif the ability is used.

Ability Energy Scalars

Kickstart mod energy is also determined by your ability’s base cooldown.

The longer the cooldown, the less energy you’ll receive from your Kickstart mods.

This is unaffected by armor stats.

Exact energy returns are determined on an ability-by-ability basis.

Scalar values for each ability may be found in ourability cooldowns guide.

Bear in mind thatthese values are halved inside the Crucible.

We highly recommend using at least two copies of this mod for consistent results.

Picking up multiple orbs this way will trigger your orb-related mods and subclass Fragments multiple times.

Powerful Friends

Helmet

Picking up Orbs of Power grants x1 Armor Charge to nearby allies.

This Armor Charge cannot exceed your current Armor Charge cap.

Radiant Light

Casting your Super grants allies x1 Armor Charge.

Allies with a different subclass element gain x2 Armor Charge.

Pair this with Well of Radiance to easily trigger weapon surge mods during a DPS phase.

This mod does nothing inside the Crucible.

Osmosis weapons can also trigger this perk if your subclass element matches the shield throw in.

Stacks on Stacks works with this mod, granting x2 Armor Charge upon breaking a matching shield.

Stacks On Stacks

Gain +1 Armor Charge whenever you receive Armor Charge.

This added Armor Charge stack cannot bypass your Armor Charge carrying capacity.

Time Dilation

Armor Charge decays every 15/18/20 seconds.

Weapon Surge Mods

+11/17/22% weapon damage while Armor Charged.

Reduced to +3/4.5/5.5% in PvP.

Your Armor Charge now decays over time.

Surge mods stack with empowering buffs (Radiant, Weapons of Light, etc.)

and weapon damage perks.

While Armor Charged, surge mods grant a damage increase to weapons that match the listed element.

For example, Arc Weapon Surge buffs the damage of all Arc weapons while you have Armor Charge.

You donotneed to have a matching subclass equipped for surge mods to function.

Weapon Surge mods stack with other buffs and weapon perks, notably Radiant and Weapons of Light.