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Destiny 2: The Final Shapehas made some major changes to the way seasons work.
Each act comes with small changes and additions, ranging from modified activities to new quests.
Freeze and shatter your way to victory with this in-depth breakdown of all Stasis subclasses.
The Artifact is one such element that has been modified by the new model.
Expect updates as the episode develops.
We’ve updated this guide to include exact numbers and notable information about every new Artifact perk.
The more XP you earn, the more perks and bonus Power you’ll earn.
Any XP you earned before claiming the Hunter’s Journal will still be tracked on your Artifact.
We’ll update this article as the Artifact evolves.
This might be useful if you’re switching between builds or from PvE to PvP.
Resetting your Artifact costs nothing and can be done as many times as you like.
Column One Perks
Your equipped Pulse Rifles pierce Barrier Champion shields.
Additionally, Pulse Rifles are always Overcharged when that modifier is active.
Aiming down sights for a couple of seconds will load an explosive round, stunning Unstoppable Champions.
Additionally, Sidearms are always Overcharged when that modifier is active.
Additionally, Scout Rifles are always Overcharged when that modifier is active.
Landing consecutive hits with a Hand Cannon will stun Overload Champions.
Additionally, Hand Cannons are always Overcharged when that modifier is active.
Your equipped SMGs pierce Barrier Champion shields.
Additionally, SMGs are always Overcharged when that modifier is active.
Your equipped Sniper Rifles pierce Barrier Champion shields.
Additionally, Sniper RIfles are always Overcharged when that modifier is active.
Landing consecutive hits with an Auto Rifle will stun Overload Champions.
This doesnotstack with elemental surges, but it does stack withall damage buffs.
Column Two Perks
Weapons with the Radiolaria Transposer origin trait deal increased damage to Vex.
Extends the duration of the radiolarian pools created by this origin trait.
Applies to the episodic weapons added in Echoes.
Applies to all non-reissue Final Shape weapons and Warlord’s Ruin weapons.
Elemental Charge’s energy cost is significantly reduced.
Sets the mod cost to 1 energy.
Rounds loaded by the Cast no Shadows origin trait can overflow the magazine.
Applies to all reissued Season of Dawn weapons.
Wielding multiple weapons with this origin trait empowers the explosion.
Applies to all Pale Heart destination weapons.
Sets Scavenger mod cost to 1 energy.
Sets Charged Up mod cost to 1 energy.
Logic Reductorincreases the effectiveness of the Radiolarian Transposer origin trait, although calculating an exact value is difficult.
Saint’s Inspirationbehaves similarly to Ambitious Assassin.
Melee damage triggers Cast no Shadows, which will overflow the magazine while this artifact perk is active.
This can overflow up todouble your base magazine size, the same as the Overflow perk.
This makes the explosion far weaker in practice.
Here are the best rolls for Destiny 2: Into the Light’s Brave weapons.
Kinetic weapons can also trigger this perk.
Landing consecutive hits with a Sword will stun Overload Champions.
Additionally, Swords are always Overcharged when that modifier is active.
Stasis weapon kills against slowed or frozen targets release a burst that slows.
Works similarly to Chill Clip.
Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed.
Swords gain increased guard resistance instead.
Detonating Tangles with a Strand weapon creates a larger and more damaging explosion.
Solar Sniper Rifle precision hits Scorch targets.
Gain 40% damage reduction for 6 seconds upon landing consecutive hits with an Auto Rifle.
Elemental Siphoncreates an elemental pickup matching your Super element when you land multikills with a matching damage jot down.
For example, if you land multikills with a Strand weapon, you’ll create a Tangle.
This perk triggers afterthree rapid kills.
Pickups are as follows:
Overload Swordallows your Swords to stun Overload Champions upon landing three hits.
Additionally, all Swords are considered overcharged in endgame PvE content, provided the modifier is active.
Creeping Chillreleases a pulse of Stasis energy whenever you defeat a Stasis-debuffed foe with a Stasis weapon.
Press the Advantageis an amazing neutral game bonus for every PvE build this season.
This buff can be refreshed by breaking another combatant’s shields, allowing for near-constant uptime in most activities.
This doesnottrigger in PvP.
Threaded Blastis more of a sidegrade than a raw upside.
Threaded Blast doesnotaffect any Aspects that modify Tangles, such as The Wanderer and Whirling Maelstrom.
Incendiary Rifle Roundsbuffs your Sniper Rifles with Scorch ammo.
With good aim, you could nowtrigger Ignitions with Solar Snipers, which will greatly increase your single-target DPS.
You must actively be dealing damage with the weapon for Sustained Fire to proc.
The buff itself is displayed as “Resist x3” on your HUD and can be refreshed.
This DR buff stacks multiplicatively with other DR sources.
You cannot activate this perk by damaging Guardians in PvP.
Triple kills with a Sword refund three ammo.
Only works in PvE.
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you Radiant.
Gain 30% damage resistance while Amplified.
Only applies to Arc and Prismatic subclasses.
The DR is reduced to 10% in PvP
Your Ignitions do increased damage in an increased radius.
Counter Energyrestores a whopping 30% ability energy to your least-charged ability whenever a Champion is stunned.
This works in all PvE content with Champions, including Grandmaster Nightfalls and Master Lost Sectors.
Ergo Sum only received two ammo when Blade Stamina procs.
Void Hegemonygrants +15 Void Overshield whenever you defeat a weakened foe as a Void or Prismatic subclass.
Reactivating Void Hegemony will also refresh your Void Overshield timer.
Radiant Orbsis back and remains an S-tier pick.
This also buffs the damage output of Golden Gun for Hunters.
Virtually every Solar and Prismatic build will want this perk active.
This DR bonus is reduced to 10% in PvP.
Galvanic Armor does stack with other sources of DR, doing so multiplicatively.
Solar Fulminationdoesn’t technically buff your Ignitions.
It instead adds a second damage instance with each Ignition explosion.
Targeting Autoloader’sin-game description is slightly misleading.
This buffonlyapplies to Auto Rifles, not all weapons like the in-game description implies.
This buff stacks with other damage buffs, including Radiant and surges.
Column Five Perks
Casting a Super grants a damage buff to allies with non-matching Super elements.
Argent Blade grants a 10% stacking damage buff and increases your sword’s energy recharge rate.
Void sources deal increased damage to weakened targets.
While you have amplified or radiant, your grenade recharges faster and deals increased damage.
Gain increased grenade and melee damage while transcendent.
Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Heavy ammo Sniper RIfle hits count as two hits.
While amplified, Arc final blows cause targets to explode, jolting nearby foes.
This only works while you’re using an Arc or Prismatic subclass.
Prismatic Transferoffers a 20% damage bonus for ten seconds to all allies with a non-matching Super element.
Itdoesstack with leg surges and weapon perks, however.
Argent Bladeincreases all Sword damage by 10% for five seconds while active.
You must damage an enemy with a Sword while you have Armor Charge for this perk to trigger.
Expanding Abysshas a somewhat misleading description.
The source of weaken doesn’t matter.
As long as you damage the target with a Void weapon, you’ll receive the bonus damage.
Expanding Abyss doesnottrigger from Divinity’s cage.
Shieldcrushis technically two perks in one.
While you havean offensive keyword activeAmplified or Radiantyourgrenadesdeal 25% more damage and recharge 25% faster.
This perk works in PvP, albeit with reduced effectiveness.
Your abilities deal 10% more damage and recharge 5% faster in the Crucible.
Transferencebuffs the Transcendence state of Prismatic.
The maximum refund you’re free to receive is 50% energy.
Each hit grants one stack of Sniper’s Meditation, lasting seven seconds.
You’ll need to hitfive stacksto achieve the maximum 15% damage bonus.
Shock and Awereturns from previous seasons and works as you’d expect.
This effect has a five-second cooldown between activations.