Diablo 4’supcoming Vessel of Hatred expansion includes an entirely new class to the Diablo franchise.

The new Spiritborn class brings deeper depth to Diablo 4 buildcrafting.

What Is The Spiritborn?

Diablo 4 Vessel of Hatred Spiritborn Class Main Art.

You aren’t restricted to a specific Spirit jot down either.Finding synergies between each Spirit is actually encouraged.

For example, a DoT damage build will likely use Centipede skills to inflict poison damage.

If you grab the Noxious Resonance capstone, critical hits can detonate poison DoTs which will damage nearby targets.

spiritborn diablo 4

These sorts of synergies are what make the Spiritborn truly shine.

This class gives you the tools needed to forge your own playstyle.

Synergy is the name of the game here.

Diablo 4 Centipede Spiritborn

You must own the Vessel of Hatred expansion to play as a Spiritborn.

The DLC launches on October 8.

Your chosen passives can be from different Spirits.

Diablo 4 Spiritborn Spirit Hall Menu

All skills are now also Eagle skills.

For every 4 meters you move, your critical strike chance is increased by 4%.

This bonus is reset 2 seconds after you critically strike.

Diablo 4 Spiritborn Spirit Hall Menu-1

All skills are now also Jaguar skills.

Max Ferocity is increased by 1.

Gain 1 stack of Ferocity whenever you kill an enemy or damage a boss.

Diablo 4 Spiritborn Spirit Hall Menu Major Spirits

All skills are now also Gorilla skills.

Maximum Resolve is increased by 2.

When you have at least 5 stacks of Resolve, you are Unstoppable.

Diablo 4 Spiritborn Spirit Hall Menu Minor Spirits

All skills are now also Centipede skills.

Greater Affixes allow you to reach the highest heights in Diablo 4.

Before we cover how each skill works, you might notice that some skills refer to some new keywords.

Diablo 4 Spiritborn Eagle Spirit

Here’s what they do:

All skill damage values listed below are for a Level 30 character.

Values are subject to change.

Your 3rd attack strikes enemies around you, dealing 33 damage.

Diablo 4 Spiritborn Jaguar Spirit

Gorilla, Generates 11 Vigor

Enhanced

Rock Splitter increases your block chance by 15% for 5 seconds.

Sharp

Rock Splitter’s 3rd attack knocks enemies back and grants Resolve per enemy hit.

Thunderspike

Quickly jab forward with a piercing strike, dealing 17 damage.

Diablo 4 Spiritborn Gorilla Spirit

Your 3rd attack pierces further, dealing 26 damage and reducing your Evade cooldown by 5 seconds.

Eagle, Generates 9 Vigor

Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.

When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.

Diablo 4 Spiritborn Centipede Spirit

Thunderspike’s 3rd attack strikes back again, pulling in and knocking back distant enemies for 3 seconds.

Thrash

Dive at an enemy and slash into it, dealing 11 damage.

Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 29 damage.

Barbarian Skin in season four loot reborn

Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.

Thrash’s 3rd attack grants a stack of Ferocity.

Enemies poisoned by WIthering Fist deal 20% less damage.

Diablo 4 Spiritborn Class Art

Withering Fist’s 3rd attack spreads its poison to 3 nearby unaffected enemies.

Hitting a Vulnerable enemy will also spread that effect to all hit.

Advantageous

Enemies hit by both strikes of Crushing Hand are knocked down for 2 seconds.

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Quill Volley

Hurl 5 feathers that pierce through enemies, each dealing 21 damage.

Quill Volley hurls out 3 additional feathers and deals 30% increased damage to each enemy per hit.

Jaguar, Drains 30 Vigor

Casting Rake grants a stack of Ferocity.

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Hitting at least one enemy with Rake reduces your longest active cooldown by 0.5 seconds.

Rake’s Vigor cost is reduced by 2 per stack of Ferocity you have.

Stinger

Strike a small area, dealing 78 damage to enemies within as well as all surrounding poisoned enemies.

Diablo 4

If Stinger strikes a Vulnerable enemy, it heals you for 10% of your maximum life.

If you are Healthy, it makes enemies Vulnerable for 3 seconds.

Stinger deals 5% increased direct damage to Elites for each nearby poisoned enemy.

Passives

Your basic skills deal [10/20/30]% increased damage.

Double this bonus for 3rd attacks.

Vigorous

Casting a core skill increases all Vigor generation by [5/10/15]% for 3 seconds.

Eagle, 12 Second Cooldown

Casting Vortex increases the damage of the next skill cast by 20%.

Replenishing

Critical strikes with Vortex reduce its cooldown by 1 second.

Eagle, 15 Second Cooldown

The next hit against an enemy struck by Soar is a guaranteed critical strike.

If Soar hits no enemies, you instead gain 50% increased movement speed for 3 seconds.

Soar makes you Unstoppable for 3 seconds.

Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.

Ravager

Passive: Minimum Ferocity increased by 2.

Jaguar, 20 Second Cooldown

Ravager’s duration is extended by 2 seconds per kill while active.

This bonus is reduced by 0.25s per kill, to a minimum of 0.5 seconds.

Ravager passively stockpiles any healing you receive, up to 40 stacks.

While active, Ravager spends stacks to strike Elite enemies up to 4 additional times.

Toxic Skin

Passive: Enemies that attack you are poisoned for 33 damage over 3 seconds.

Active: Your toxins overflow, applying poisoning in a trail while making you Unhindered for 5 seconds.

Toxic Skin passively increases thorns damage you deal to poisoned enemies by 100%.

Apex

You deal [3/6/9]% increased Vulnerable damage.

Double this bonus vs. Elite enemies.

Mirage

Gain 100% increased dodge chance during Evade.

Whenever you dodge, you gain [5/10/15]% critical strike chance for 3 seconds.

Unrestrained

You deal [3/6/9]% increased damage while Unhindered or Unstoppable.

Defensive Skills

Armored Hide

Passive: Gain 1 Resolve every 5 seconds.

Active: Encase yourself, becoming Unstoppable and gaining 100% block chance for 3 seconds.

Reinforced

While active, Armored Hide increases your block reduction by 5% for every nearby enemy.

When enemies recover from Concussive Stomp, you dodge their next 3 attacks.

Concussive Stomp gains an additional charge and deals 500% increased damage to Unstoppable enemies and bosses.

Active: Dodge all direct attacksf or 2 seconds.

Jaguar, 15 Second Cooldown

Counterattack’s cooldown is reduced by 0.5 seconds per stack of Ferocity you have.

Counterattack passively increases your critical strike damage by 10% for every close enemy.

Casting Scourge grants 100% of your maximum Vigor over 6 seconds.

Nourishment

Your healing is increased by 25%.

Patient Guard

Gain 10% block chance.

After standing still for 1 second, you gain [10/20/30]% block damage reduction.

Lasts for 2 seconds after you next move.

Bastion

Gain [+X] Thorns.

While you have a Barrier, your Thorns are increased by 30%.

Potency Skills

Payback

Smash enemies in front of you, dealing 112 damage.

When attacked, you have a 35% chance to reduce Payback’s active cooldown by 1 second.

Can only occur once every 30 seconds.

Poised

Payback passively grants you Vigor when you take damage.

Razor Wings consumes 3 charges to send out a spiral of 3 wings at once.

Razor Wings has a 10% chance to regain a charge when they hit an enemy a second time.

Double this chance if you are an active Barrier.

Rushing Claw’s cooldown restores all charges.

Using Rushing Claw’s last charge will instantly refill all charges by consuming 4 stacks of Ferocity.

When Rushing Claw hits an Elite enemy, you gain 25% increased dodge chance for 3 seconds.

Up to three swarms may be active.

You heal any remaining when the swarm hatches.

Touch of Death is now a core skill which costs 70 Vigor and has no cooldown.

Resilient

Casting a Gorilla skill grants [5/10/15]% increased maximum life for 10 seconds.

Brilliance

Eagle skills deal [1/2/3]% increased damage for each 20% movement speed you have.

Acceleration

Casting an Eagle skill grants [5/10/15]% increased movement speed for 3 seconds.

Furnace

Jaguar skills deal [2/4/6]% increased critical strike damage per stack of Ferocity.

Ravenous

Your Centipede skills deal [5/10/15]% increased damage.

Double this bonus vs. healthy enemies.

Exalted

The Protector’s area persists for an additional 6 seconds.

The Seeker

The Eagle Spirit swoops down and deals 22 damage.

After a short delay it blasts off, dealing 336 damage.

The Seeker constantly makes all nearby enemies Vulnerable while active.

Lasts for 15 seconds.

Resolution

Casting an Ultimate skill grants [5/10/15]% increased damage to Elites for 3 seconds.

Double this bonus if you are only fighting one enemy.

Sustenance

Hitting enemies with Ultimate skills heals you for [2/4/6]% of your maximum life.

Spiritual Attunement

Your maximum Vigor is increased by [10/20/30] while you have an Ultimate skill equipped.

Initiative

Casting an Ultimate skill makes you Unstoppable for [1/2/3] second(s).

Capstone Passives

You may only allocate one capstone passive.

Vital Strikes

You deal 100% increased damage to Vulnerable enemies.

Adaptive Stances

The base Spirit of a skill grants bonuses (see below).

Eagleskills grant 30% movement speed.

Gorillaskills grant 30% damage reduction.

Jaguarskills grant 30% attack speed.

Centipedeskills grant 30% life steal.

Spiritborn Items

Every Spiritborn has access to the newGlaiveandQuarterstaffweapon archetypes.

Both weapons strike rather quickly with a base attack speed of 1.0, the same as a greatsword.

Spiritborn may only equip one weapon at a time.

Every new Spiritborn item we currently know of can be found in the image gallery above.

It’s easy to sink hundreds of hours into a game like Diablo 4.

But is it worth your time?