Learn how to properly build your Necromancer minions in Diablo 4!
Each one offers a different kind of benefit, from resistance and healing buffs to dodge chance.
Strength
StrengthoffersoneArmor per point investedinto the stat.
Now, where it gets interesting is that specific classes get unique buffs from stats.
To start, Strength gives theBarbarian class 0.1 percent increased skill damage per point invested.
Plus, for theRogue class, they get 0.1 percent resource generation per point invested.
Intelligence
The second stat isIntelligence, brain over brawn.
The first buff is for all classes, offering0.05 percent resistance to all damage per point invested.
The next buff is forthe Rogue class,increasingcritical strike chance by 0.02 percent per point invested.
Lastly, for both theSorceress and Necromancer classes, Intelligence offers0.1 percent skill damage per point invested.
Intelligence isbest for ranged classesdue to the resistance getting more value than armor.
Sorcerer and Necromancer also get more skill damage, so it offers both a defensive and offensive benefit.
As for Rogues, Intelligence is great if you want to focus on builds that critical hit often.
Willpower
Willpoweris the third core stat, focusing on a player’s constitution more than their strength.
To begin, Willpower offers0.1 percent healing received and 0.25 percent overpower damage per point invested.
ForBarbarians, Sorcerers, and Necromancers, it also increases by0.1 percent resource generation per point invested.
Lastly, forDruids, Willpower offers0.1 percent skill damage per point invested.
Dexterity
The final core stat isDexterity, which defines how nimble your character is.
Firstly, it increases yourdodge chanceby0.025 percent per point invested.
Then, forBarbarian, Sorceress and Necromancer, it increasescritical strike chance by 0.02 percent per point invested.
Last but not least,Roguesget0.1 percent skill damage per point invested.
Dexterity is useful no matter what class you pick thanks to the dodge chance.
Secondary Stat
Explanation
Weapon Damage
Damage output for a weapon, scales on skills and passive abilities.
Weapon Speed
How fast a character can attack.
Attack Power
An assumed overall damage output based on items and weapons equipped.
Lucky Hit
Chance for a secondary weapon effect to trigger.
Critical Hit
Chance for a regular attack to do bonus damage.
Thorns
Damage dealt to enemies when they hit your character.
Flat Damage
A set damage amount that doesn’t scale based on any stats or bonuses.
Vulnerable Damage
Damage that is increased by 20 percent, only on vulnerable targets.
Overpower
Rare added damage on top of a successful attack.
Dodge Chance
A chance to avoid all damage taken from an attack.
Life Restore
Ways to restore health, including Vials and other abilities.
Barrier
A shield that absorbs damage, can stack multiple times.
Armor
A way to decrease incoming physical damage.
Resistances
Different ways of decreasing specific damage types.
Fortify
Barbarian-specific damage reduction.
Max Life
How much total life you have.
Resource Cost Reduction
Reduces the cost of skills by a set amount.
Movement Speed
How fast you move on the map.
Unique Buffs
Buffs only on unique items, which are specific to said items.
Skill Ranks
Ways to increase skills from items.
Shrine Buff Duration
Boosts the length of buffs offered from Shrines.
Crowd Control Duration
Boosts the length of crowd control abilities.
Control Impaired Duration
Reduces the length of incoming crowd control abilities.
Maximum Resources
A flat bonus to specific resources.
Cooldown Reduction
Reduces the cooldown of all active skills.
Learn how every skill works for the upcoming Spiritborn class in Diablo 4: Vessel of Hatred.