Unless, that is, youre playing the Illumineers Quest.
Ursula’s Return brings tons of new, very valuable cards to Disney Lorcana.
This is theScenario Deck, which your opponent uses throughout Illumineers quest.
None of the cards in the Scenario Deck are legal to play in other Lorcana formats.
They are only to be used by the enemy in Illumineers Quest.
Before shuffling this deck, search through it for the cardUrsulas Stolen Tridentand put it to one side.
Then, shuffle the rest of the deck and put it face-down on theScenario Deck section of the playmat.
Next,choose your Battlegrounds.
One lore: Remove up to two damage from chosen character.
Two lore: Ready or exert chosen character.
Three lore: Chosen player draws two cards.
A Dark Realm
Normal
One lore: Chosen character gets +2 Strength this turn.
Two lore: Chosen character gains Resist +1 until the start of your next turn.
Three lore: Each player except Ursula draws a card.
The Lair
Hard: Ursula draws one more card each turn.
One lore: Deal one damage to chosen character.
Two lore: Ready chosen character.
Infinite Wrath
Extreme: Ursula draws one more card each turn.
Whenever a character of Ursula’s is banished, she returns that card to her hand.
Two lore: Ursula discards a card at random.
Finally, youre ready to set up your own decks.
Starting The First Turn
Ursulaalways starts first.
Ready
Ready all of Ursulas exerted cards.
This is the exact same as in any other game of Lorcana.
To do this, flip the top card of the hand pile and check the ink cost.
Unlike you,Ursula can ink as many cards per turn as she needs to.
If the ink cost islower than the number of cards in the inkwell, it’s played for free.
Ursuladoes not exert inkto pay for cards she simply checks how much ink she has.
Characters and Items both go into the play space in the furtherst-left free space available.
This is what makes her so dangerous, as shell vastly outpace you in just a few turns.
Unlike Ursula, you alsomust exert your ink to pay costs.
Each turn, any player can pay lore to activate the abilities listed on the Encounter card.
However, each ability can only be activatedonce per turn, regardless of who did it the first time.
This is done by havingevery player collect 20 lore each.
It is still worth cleared players generating lore, though.
Ursula also wins if any player runs out of cards in their deck.
If they go to draw and find they cant, theentire team loses.
If you would like to see the prize card, expand this box.
Otherwise, keep it a secret until you have beaten the Illumineer’s Quest.
If youre playing alongside a team, unfortunately, youll need to work out who gets the card.