If youve read the books, you know this wasnt the case at all.
I’ve played the exact same Warden in Dragon Age: Origins for years.
In 2025, I will finally make a different one.
I do not mean that as a criticism.
Forgive the cynicism, but Dragon Age as we knew it is over.
But thats only scratching the surface.
Where to even begin with how genius Origins writing is?
So many things are working in the background.
You guys have made my job that much easier.
By being given a little over a year to throw a sequel together.
No, this wasnt a punishment for anything the Dragon Age team had done.
In fact, Originssoldmore than three million copies in three months and received overwhelmingly positive reviews.
It might not have even solely been because EA wanted to capitalise on Dragon Ages success.
After jumping through this hoop, BioWare got started on Dragon Age: Inquisition.
Since it was developed with PS4 and Xbox One in mind, features had to be trimmed back.
There were strong opinions that shipping on five platforms would be better sales wise than shipping on three.
The team could initially only get the smallest level to load on a devkit.
It wasn’t that it was single-player, I promise.
This isnt even accounting for the monumental task that the writers had in front of them.
They now had to tell a new story that accommodated a huge range of player decisions.
Inquisition references all of these.
And boy, does it show.
But asmany havealready discussed, this is the least of the writings problems.
And yet, in this context, it doesnt matter what you thought of The Veilguard.
In a healthy industry, I would be more critical of the writing team.
That we even got a game is a miracle.
Politics influenced everything and everyone in previous games.
This shows that the writers had the correct instincts, but perhaps lacked the time to make this work.
If true, the blame is at EAs feet for wasting their time with multiplayer experiments that went nowhere.
However, it does feel fair to say that, once again, BioWare did the impossible.
It shipped The Veilguard, and it reviewed well.
But 1.5 million players wasnt enough, so EA threw the baby out with the bathwater.
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