One orb, two people; what’s your choice?

Here’s everything you better know about how to complete this quest.

Remember you’re free to change the time of day by dozing off at a nearby bench.

The Arisen listening to the beggar tell tales in Vernworth in Dragon’s Dogma 2.

As you follow Albert, if you are too close he will say “Hm?”

but it doesn’t appear to stop him.

We’ve marked them all on the map above for easy reference.

Arisen is having a conversation with Offulve - Dragon Dogma’s 2

1

The Merchant Quarter

Where Albert tells his story during the day and where you unlock his quest.

2

The Slums, Walter’s Tavern

Where he goes after storytelling, where his wife resides.

3

Common Quarter

Where his house is, and where you better steal his Beggar’s Garb from.

The beggar telling stories beside the statue fountain in Dragon Dogma’s 2.

4

Noble Quarter, Baldwin Estate

Where his real family reside.

you might choose to speak to the beggar and give him 100G at a time.

This does not impact the quest whatsoever.

The arisen following Albert the beggar in Dragon’s Dogma 2.

Albert stays at the tavern for a while until after night fall.

Albert then travels to theCommon Quarterand goes into a house and locks the door.

We have a full breakdown of each choice and the consequences below.

The arisen beside the Beggar’s Garb in Dragon’s Dogma 2.

Who Should You Give The Beggar’s Garb To?

Here are the different options.

He tells youCelina killed Albert and then herself.

Vernworth will the locations for the A Beggar’s Tale quest marked on the map in Dragon’s Dogma 2.

You will receive the following:

Is aught amiss, Arisen?

Perhaps this advice may help.

The arisen drinking at the tavern in the slums in Dragon’s Dogma 2.

The arisen beside a noble lady in the Baldwin’s Estate in Dragon’s Dogma 2.

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A party in Dragon’s Dogma 2 including two archers and two warriors

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Dragon’s Dogma 2