Glyndwr requires some moral support in this Dragon’s Dogma 2 quest.

That’s where you, the Arisen, come in.

Who better to help than a person who’s less likely to die, and comes with helpers?

Close up view of Jarle inside his home and being lit up by a lantern in Dragon’s Dogma 2.

His first task for you will be toget poisoned by an Aspand thenreturn to him while still poisoned.

They appear likelarge, purple-ish lizardswith ahaze around them, and wield spears like Saurians, their sibling enemy.

Head all the way back to Bakbattahl, andspeak to Jarle while you’re still poisoned.

Standing on a stone bridge looking at the valley below in Dragon’s Dogma 2

He’ll thank you for your assistance, andprovide you with free healingthat takes away the debilitation.

Next, Jarle will ask you togetpoisoned by a Venin Harpy, andcome back to himwhile poisoned again.

Finish off the harpies, thenreturn to Jarle again while you’re still poisonedfor another interaction with him.

Jarle in his home and complimenting a Player Arisen on their health status in Dragon’s Dogma 2.

He’ll heal you again, and then he’llask you for one last favorhelping him get poisonedinstead.

Once it’s dead,return to Bakbattahl and talk to Jarleone more time.

This escort quest is short and sweet.

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Player Arisen and three pawns fighting against some Asps near the river in Dragon’s Dogma 2.

Player Arisen speaking to Jarle in his home after being poisoned by a Chimera in Dragon’s Dogma 2.

The protagonist of Dragon’s Dogma 2 fleeing from a dragon in a grassy area.

Triple-A Games

Dragon’s Dogma 2