This guide for An Unsettling Encounter will take you through the best way to sneak through Vernworth Palace.

Approach Allard’s Chambers and listen to the conversation that transpires between Allard and his subordinate.

Allard will be coming out of his room shortly after completing the conversation.

Wilhelmina waves her fan in front of her while talking in Dragon’s Dogma 2.

Runaway from the door down the hallwaytoward the Satellite Towerand hide behind acolumn.

Jumpout the window onto a ledge, then down onto the ground.

You’ll be near the archway in the area you first used to enter the castle.

DD2 Fast Travel close up of Arisen with ox carts and ferrystones either side

Walk out the archwayyou came in through to trigger a cutscene with Wilhelmina and a soldier.

What Rewards Do You Get From An Unsettling Encounter?

Learn what each Debilitation does in Dragon’s Dogma 2.

The Arisen talks to Brant about what to attend to in Dragon’s Dogma 2.

Allard’s Chambers the 2F of Vernworth Castle during An Unsettling Encounter in Dragon’s Dogma 2.

Allard’s Secret Room from An Unsettling Encounter in Dragon’s Dogma 2.

The Arisen receives a reward from Brant for An Unsettling Encounter in Dragon’s Dogma 2.

A Medusa petrifies a pawn in Dragon’s Dogma 2.

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