These vocations can grow and change as you explore the world.
When To Pick Fighter
Fighters are tough, dependable allies with abalance of offense and defense.
Your Pawn will draw their attention while you deal damage.
When To Pick Mage
Mages areversatile and vitalto your party.
If you plan on taking damage in combat, aMage Pawn can heal you.
Mages lack offense when they just start out, but elemental control cannot be underestimated.
It will take longer tobuild a Mage to their full potential, but it’s well worth the investment.
When To Pick Thief
Thieves are nimble, agile attackers thatdeal the most damage per second.
Their mobility allows them toavoid incoming enemy attacks, which is good because they lack a solid defense.
Theives have the only dodge mechanic in the game, so they make for useful allies.
When To Pick Archer
An Archer canloose arrows to bring down flying enemies, like Harpies.
Archers are effective in combat when farther away from their target.
It’s best to choose Archer for your Pawnif you intend to do most of the combat.
An Archer will helpprovide offensive supportand watch your back while you deal more damage up close.
Your Pawn’sstarting vocation matters, but it’s not set in stone.
You canswap as needed and learn new skillsto complement your gameplay experience.
There are no wrong answers, sotest out combinationsto uncover what works best for you!