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The world ofDragon’s Dogma 2is a very dangerous one.
All RPGs need a masquerade quest.
You are likely to learn this information in thenoble quarter of Vernworth.
With this information,head to the Watchhead’s Home in the noble quarter and speak to Margit there.
Consider hiring aMage or Sorcerer with light-elemental spells, as they’ll be very handy.
If it’s a Mage you’re bringing, verify they also have anelemental boon buff spellequipped.
It’s in theMisty Marshes, which are far to the northwest of Vernworth.
The Misty Marshes are filled with tricky enemies.
Of note areUndeads, which have annoying grab attacks.
Gregor is on anisland in the middle of a swamp.
To reach him, you’ll have totravel around the swamp on the south side.
Luckily, you have Gregor and his soldiers with you for this battle.
Once the Dullahan flees the battle, gotalk to Gregor.
Upon your return to the capital, talk to Gregor and Margit at their house in the noble quarter.
This will complete the quest, earning you2,800 experience, 5,000 gold, aSteeled Virtue, and aLustrous Targe.
When several characters have secrets and a slight problem, who better to solve it than the Arisen.
Here’s how to help out.