So, what better way to deal with all threats than by chucking a fireball at them?

Here’s how you’ve got the option to excel as a Druid in Dungeonborne.

Being a mage character also means thePyromancer is only able to don cloth armor.

Dungeonborne Pyromancer firing a fully charged Pyroblast.

Due to this, Pyromancer is lacking in the defense department.

However, they make up for it with their high damage output.

The Pyromancer has access totwo unique spellsas well asfive passive abilitiesthat can beacquired by meeting the requirementsvia equipment.

Using a magic shield as Druid in Dungeonborne.

The active abilities by default are Pyroblast and Fire Blast.

Stage 1: Fire 3 tracking fireballs at the target, each dealing fire damage.

Stage 2: Fire a large fireball that spreads at the point of impact, dealing fire damage.

Character selection screen for Pyromancer class in Dungeonborne.

Upon completing Stage 2’s charge, gain the ability to levitate by pressing the spacebar while airborne.

Passive Abilities

Rekindle

42 Will Requirement

Reset the cooldown of Fire Blast on kill.

Swift Casting

30 Dexterity Requirement

Hitting an enemy with Fire Blast grants Swift Casting for 10 seconds.

Dungeonborne Trader shop full of gear for the Pyromancer class.

Swift Casting reduces the channeling time of your next Pyroblast by half.

Ignite

50 Intelligence

Requirement: Pyroblast and Fire Blast apply Ignite to enemy targets hit.

Ignite inflicts recurring fire damage over time.

Pyromancer class in Dungeonborne displaying the Intelligence passive abilities.

Fire Shield

24 Stamina Requirement

Gain a short-duration shield when using Fire Blast.

Pressing (Q) will begin charging the Pyroblast ability, and will have two stages.

At stage one, Pyroblast willfire a volley of small fireballsthat will each deal moderate damage.

Pyromancer class in Dungeonborne displaying the Dexterity passive ability.

Althoughit is ill-advised to fight in close combat, you may have no other choice.

In this scenario, youre better offswitching to your One-Handed Sword and Void Orb weapons.

Fully charging a strikebefore releasing willimbue your sword in frost.

The Dungeonborne Alchemist shop displaying potions that can be crafted.

Once released, it will send out anarc of icethat damages and slows its target.

Hitting an opponent with both the weapon and the ice arc simultaneously will deal moderate damage.

You will only havethree charges on your Void Orb.

Flask of Shielding in the Dungeonborne Merchant’s shop.

Once used, they will need time to regenerate before using again.

Fire Blastis the final ability for Pyromancer and can beused in two ways.

Its first use is as a knock back.

Stoneshaping Flask in the Dungeonborne Merchant’s shop.

The second use is as akill confirmer for low health enemies.

You cancast Pyroblast and Fire Blast at the same timeif necessary.

Build And Consumables

Your passive abilities can be real game changers.

Thunderclap Flask in the Dungeonborne Merchant’s shop.

Knowing which ones to go for is key to getting the edge over your opponent.

The main stats youll need tofocus on achieving are Intelligence and Dexterity.

TheIntelligence Passive has two levels, each with its own buffs.

A Split Image Featuring The Dungeonborne Classes Pyromancer, Death Knight, And Rogue.

The second level of the Intelligence Passive isIris of Firewith arequirement of a hefty 87 intelligence.

Once you begin casting, you will generate a floatingFire Eye thatwill surround you for 60 seconds.

It will attack any nearby enemy andinflict them with the Ignite effect.

Indie Games

The Dexterity Passive has arequirement of 30and activates when hitting an enemy with the Fire Blast ability.

Consumables

It is essential to bring consumablesfor every class in Dungeonborne.

The Pyromancer will mainly need to stock up on Health and Mana Potions.

Dungeonborne

Health Potions are self-explanatory, theyprovide vital healing and survivabilityduring and after combat encounters.

Mana Potions are extremely important for the Pyromancer, as theirabilities rely heavily on Mana.

Drinking a Flask of Shielding before engaging an enemy will maximize efficiency.

Flask of Shieldingtakes five seconds to consume, so be sure you are safe before using it.

Using them in doorways while fleeing can buy you precious seconds to either escape or use other consumables.

Stone barriers can be destroyed if enough damage is sustained.

Thunderclap Flask

6 seconds

Hitting an enemy with it will deal 80 damage in a 2 meter radius.

Will drastically reduce enemy movement speed, making it easier to follow up with another attack.

All consumables can either bebought from the Merchant using goldorcrafted by the Alchemist usingCloudy Life Essence or Yarrow Blossom.

There are eight classes in Dungeonborne with their unique traits and weaknesses.

We go over them and tell you which ones are the best.