Take a break from your campaign’s main story with these fun side quest ideas.
10Pickpocket Your Players
The quickest way to motivate your players is by stealing something from them.
This hook can expand into dungeon delving underneath the city by opening up the cellar beyond its natural borders.
Most likely, that wizard will be high in their tower.
This spot is the ideal location for introducing your party to the town’s overall troubles.
The most enticing jobs on a bounty board will be the ones with the highest rewards.
Either a local monster (such as a dragon) terrorizing transports or a criminal on the run.
Part monster hunt and part investigation, this plot hook is perfect for players to flex their skills.
The quest can also end in a moral dilemma: help cure the cursed lycanthrope or put them down.
Requiring some investigative skills, this hook will lead your players through the darkest parts of the city.
Although more suited fordarker toned campaigns, this hook is one that easily motivates players into action.
This fiend will usually target desperate individuals or those with power who never have enough.
Although a job too unimportant for the city watch, it might be enough for good-aligned players.
This key in of quest, however, deserves a significant plot twist that sends the players reeling.
For official examples, look to Waterdeep: Dragon Heist for a full campaign featuring the mission key in.
Magehand Thief by Craig J. Spearing
Tavern by Vladimir Krisetskiy.
A Wizard In His Study by Olga Drebas
Van Richten’s Guide To Ravenloft art via Wizards of the Coast
Wild Beyond The Witchlight via Wizards of the Coast
Faldorn, Dread Wolf Herald by Jason A. Engle
An Adventuring Party by Helder Almeida
Raphael, Fiendish Savior by Livia Prima
Credit Domenico Cava
Thief by Evyn Fong.